A while back I posted a thread about having ugly shadows, even when I had a light. I still seem to get this issue, but it changed a little bit. Certain spots in my small map have lighting, while others are pitch black, as if there is something blocking the light. I have 1 light entity, and it's just "light".
SS:
[QUOTE][IMG]http://images.akamai.steamusercontent.com/ugc/273967538697237202/A4B735521098EA81EBE460C8075276BEADF6532F/[/IMG][/QUOTE]
Yes, I've tried putting the light in other places, but that didn't fix it, the issue would still persist.
your map is leaking.
place another light entity in the dark area and lower the brightness setting if its to bright , set Linear 1 and Quadratic 0 and bring the light entity down untill its 80 units from the floor :)
If my map was leaking, I would've been told during the compile. There isn't any yellow or red text.
I've already tried something similar to that, taz, but I'll tell you later if your idea works.
No change, taz.
can you post ur .vmf so i can check it out :)
Posting your compile log always helps as well, so we can rule out any simple things which may have been overlooked.
Stiffy is just about right. Either your map has a leak and you need to fix that leak OR you are doing a fast compile in which case you should do a full compile.
I looked at your vmf and compiled it with out changing it and the lighting is ok no black or dark areas i even removed one light entity and it was still ok, maybe its a game setting you have try adjusting the game brightness,
2 questions i have thou 1 why do u have brushes of 2 units ? 16, 32, 64 units is the norm when blocking out a level
2 why did you name the light entities ??
entity light (-32.00 -42.00 108.00) leaked!
[QUOTE=20-14;50204915]entity light (-32.00 -42.00 108.00) leaked![/QUOTE]
The log file is of multiple compiles which have been appended to the log the last compile in the log is latest and when compiling the vmf there is no leak
Oh. Sorry then. I just slapped whole log in error checker, saw only that.
-Snip- coz I'm stupid.
[QUOTE=taz0;50204770]
2 why did you name the light entities ??[/QUOTE]
Here is your answer. Named lights tend to cause errors. Remove names from all your lights and try recompiling.
[QUOTE=taz0;50204770]I looked at your vmf and compiled it with out changing it and the lighting is ok no black or dark areas i even removed one light entity and it was still ok, maybe its a game setting you have try adjusting the game brightness,
2 questions i have thou 1 why do u have brushes of 2 units ? 16, 32, 64 units is the norm when blocking out a level
2 why did you name the light entities ??[/QUOTE]
That's really weird, so I guess it IS just me. Anybody know why this is?
as to the walls, they're probably that thick because that's what the size of the squares were when I made the walls.
[QUOTE=Grenade Man;50206791]Here is your answer. Named lights tend to cause errors. Remove names from all your lights and try recompiling.[/QUOTE]
I named it afterwords, not right away. It was just a test, but I'll remove it anyway.
[editline]26th April 2016[/editline]
Okay, so I somehow managed to fix it. I just redid all the surfaces that were getting the shadows, and like magic, they're gone. Thanks for all the help!
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