It's there a way to play random music by ambient_generic or another point entity?
Use a logic case. And 2 (or more) ambient generics (in case you want more than 2 music to be played randomly).
Name your ambient generics music1, music2, etc..
Give a name to the logic_case, i will use musiccase for this example.
On the output you put 2 output:
OnCase01 music1 PlaySound
OnCase02 music2 PlaySound
...
Etc if you have more music.
With a logic_auto, (or whatever you want in your map), do:
OnMapSpawn musiccase PickRandomShuffle
OnStartTouch
OnPressed
Just put the right output depending of the entity.
I hope this helped.
Sorry, you need to Log In to post a reply to this thread.