• Random Music
    1 replies, posted
It's there a way to play random music by ambient_generic or another point entity?
Use a logic case. And 2 (or more) ambient generics (in case you want more than 2 music to be played randomly). Name your ambient generics music1, music2, etc.. Give a name to the logic_case, i will use musiccase for this example. On the output you put 2 output: OnCase01 music1 PlaySound OnCase02 music2 PlaySound ... Etc if you have more music. With a logic_auto, (or whatever you want in your map), do: OnMapSpawn musiccase PickRandomShuffle OnStartTouch OnPressed Just put the right output depending of the entity. I hope this helped.
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