Hey guys. Im making my own RP Map and I want to look at some maps In-Game For Ideas. What are some very good medium size RP Maps that are set in a city environment like america's. And if i can't finish my map I can use one of these.
This is an unpopular opinion, but I believe that some of the best roleplay maps incorporate vehicles. Boats and aircraft are pretty hard to do for roleplay maps, I see this, and it does depend on the type of map (evocity is ungodly terribly for aircraft and near impossible for boat industry). However, cars are a super thing to have for roleplay maps. I've only ever seen one, extremely old map (not Subtransit) that incorporated train tracks that could be used using player-built trains.
(I may or may not be hinting at the usage of cars and tracks, it would be pretty interesting. If you're going for American styled, metro systems would be very interesting to look into)
One map you could look at is bigcity. I know, it's not a roleplay map, but if you look at how some of the things are structured, you can get an idea of how to hollow out a building you pick and add some rooms. Some buildings are warehouses, you could look at them and go "I want to try and recreate this exactly or in my own image". I made a giant warehouse once, I was proud of it.
You can get a plan going or start with random buildings. If you are bored one day during a lunch break in school or college and have a laptop with hammer on it, you could just whip it open and start making some random stuff. Roads, sidewalks, bridges, rooms, prefabs, littering, lettering, and all that jazz.
Some mappers will happily give you vmf copies of specific things if you are nice about it. Entire maps might be a bit iffy because, well, they're maps. Roads and tracks are quite easy to make (except switches. I learn but then forget, it is a painful cycle for me), but things like a shop might be hard to do. Alternatively, again, look at what mappers have done.
I made a shop once but it was upper crap, so I decided to not so much copying, but taking what they put in their shop, and trying to apply what I was making. It came out pretty well, I don't remember the shop I took some inspiration from.
Anyway, enough rambling: start small, make prefabs, and when the time comes, you will have your fleet of models, prefabs, and buildings you can proudly say "I created these, and I will proudly present them in a map."
I would love to see a map too that allows more transportation modes. Aircraft will be impossible. I've tried it on a GTA city map project with city roads, traintracks, docks and an airport but even with optimizing and distance fog you can't get a decent fps out of it. But a rp map with roads, parking places, traintracks, boats and docks that is build a bit like evocity (rendering-wise) so the fps stays high would be awesome.
[QUOTE=Kickin Balls;43481421]This is an unpopular opinion, but I believe that some of the best roleplay maps incorporate vehicles. Boats and aircraft are pretty hard to do for roleplay maps, I see this, and it does depend on the type of map (evocity is ungodly terribly for aircraft and near impossible for boat industry). However, cars are a super thing to have for roleplay maps. I've only ever seen one, extremely old map (not Subtransit) that incorporated train tracks that could be used using player-built trains.[/QUOTE]
Issue with cars and planes is optimization. Because you'd be rendering a lot of players and objects all at once. I suppose you could solve this with lods, but vehicle maps tend to be quite less detailed than regular maps
and I think airplanes would be a bit of a stretch.
[QUOTE=Rammelslakje;43485556]I would love to see a map too that allows more transportation modes. Aircraft will be impossible. I've tried it on a GTA city map project with city roads, traintracks, docks and an airport but even with optimizing and distance fog you can't get a decent fps out of it. But a rp map with roads, parking places, traintracks, boats and docks that is build a bit like evocity (rendering-wise) so the fps stays high would be awesome.[/QUOTE]
If you modelled most of the stuff with lods and cards and controlled your texture budget you might be able to pull it off. Flying a plane isnt much use though, at realistic speed you would cross the map in seconds, then hit the skybox and plummet to your fiery doom.
Thank you for your help. I will take your advice and make alot of prefabs and then incorporate them into a map once i have the experience. And also, I am a very bad lighting artist. I am trying to make a big building and I need a way to light it up realistically.
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