• Problem with ladders
    3 replies, posted
Here's the problem: On the original map, downloaded via Steam Workshop, everything is okay with them, but when I decompile map, I see that the ladder is a brush that has toolsnodraw texture and is tied to func_ladder and is straight next to another brush, without a 1 unit gap ([url]https://developer.valvesoftware.com[/url] says: 'Create another brush in front of the object/brush you want to be climbable, as close as you can to it, but without touching it'). So what's the problem? After I compile the map (without touching a single thing) and run Garry's Mod to test map the ladder is creating a HoM effect. I want to know how to deal with it (because I don't want to edit those 92 ladders manually), is the problem with decompilation process or there's something I have to know about ladders?
it looks like the decompilation process has changed the texture it should be the ladder texture, if you go into map then entity report and select the func_ladders they should be selected in the hammer views use the texture tool to change the texture for all of them at once :)
decompilation replace all invisibleladdertexture into nodraw. you cant do anything about it. do like taz0 said to quickly restaure the ladders
Thanks a lot, Moltard & taz0. It helped me!
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