I'm trying to use [URL="https://developer.valvesoftware.com/wiki/Func_tank"]func_tank[/URL]s' pose parameter feature to make a model adjust to look at the player. The func_tank tracks the player just fine, and the pose parameters are set, but the model ends up moving in the other direction. When I jump, it points down. When I walk to the side, it aims away from me, etc.
So now I have to make the func_tank look [I]away[/I] from the player, somehow. As far as I can tell, there's no way to invert its' movement, so I have to give it a target that moves like the player does, but in opposite directions relative to the func_tank. And I'm not sure how to do that. I get the feeling that the answer lies in [URL="https://developer.valvesoftware.com/wiki/Logic_measure_movement"]logic_measure_movement[/URL], but I don't have enough experience with the entity to pull it off.
If there's a way to simply invert the func_tanks movement, I'd love to hear it, as thats' a lot easier to explain. But if thats' not possible, any solution is appreciated.
I have never used a func_train ... I used a [URL="https://developer.valvesoftware.com/wiki/Npc_turret_ceiling"]Npc_turret_ceiling[/URL] made it invisible. Set the parameters to track the player but not shoot and parented whatever to the eye attachment point. That way you could even filter who your "tracker" is looking at
npc_ceiling_turret doesn't exist in the game I'm using, but you did give me a great idea. thanks for the advice.
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