Is team based spawning not possible with garrysmod?
Post in the question megathread, don't spam the board with simple questions [url]https://facepunch.com/showthread.php?t=1446367[/url]
Also do some googling, check the wiki, this and other forums ect. Someone doesn't always need to be telling you what to do.
Half of mapping is solving problems you run into.
Did you really just copy and paste your reply in two threads?
[url]https://facepunch.com/showthread.php?t=1527153[/url]
Don't re-post junk and call my post spam.
team spawning depends on the gamemode your mapping for, ttt will use the css ct and T player info entities others use lua script so the player decides which team and the lua script picks the spawn point
Is there an entity other than info_player_start to define teams?
I'm using my own gamemode and using Lua to spawn players would be my second.
no in the standard garrysmod .fgd file theres only info_player_start if you based your gamemode off TTT you could info_player_death and the css ct and t spawns, because your creating your own gamemode you can place info_player_starts in the map and then make a lua script so when they join the server the pick a team and spawn at a team named info_target point [url]https://maurits.tv/data/garrysmod/wiki/wiki.garrysmod.com/index0b65.html[/url] that link should give you some info, but instead of using a ranom spawn point set the point to an info_target
[QUOTE=Winter;50725350]
Don't re-post junk and call my post spam.[/QUOTE]
Maclman is right, however. You are supposed to post questions in the question thread.
[editline]17th July 2016[/editline]
[QUOTE=Winter;50725399]Is there an entity other than info_player_start to define teams?
I'm using my own gamemode and using Lua to spawn players would be my second.[/QUOTE]
If you are making your own gamemode then you should create your own entities for spawns and then mappers can place those. That's what gamemodes like zombie survival do.
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