im trying to recreate the fog/draw distance shown below
[IMG]https://i.gyazo.com/1799b3000cce99118eed3582f9b0ceac.gif[/IMG]
the way it disappears as i move back, what would you guys reccommend? im not great at figuring out stuff like this.
[QUOTE=ROBOT EVAN;50170475]im trying to recreate the fog/draw distance used in the map "habor2ocean_navalb1"
[IMG]https://i.gyazo.com/1799b3000cce99118eed3582f9b0ceac.gif[/IMG]
the way it disappears as i move back, what would you guys reccommend? im not great at figuring out stuff like this.[/QUOTE]
It looks alright... I'd just remove the Z-Clip Plane because water can be pretty cheap...
lol not i didnt create that, i want to know HOW to create that.
sorry, i wasnt very clear.
[QUOTE=ROBOT EVAN;50170879]lol not i didnt create that, i want to know HOW to create that.
sorry, i wasnt very clear.[/QUOTE]
Sorry about that xD, you have to mess with the start and end fog values on the "env_fog_controller". Then for the Z Clip Plane, I just usually add 500 to the end value for it.
uhh late reply here, but make the fog color exactly match your skybox, and [url=http://i.imgur.com/pZaE96O.png]doing this in the 3d skybox[/url]
Yeah you definitely dont want to use the method in that video since that looks terrible, the way Giraffen is showing is the best way to do it, using a gradient texture in your 3d skybox.
im not too bothered on it being super high quality, i would just like it to shorten the player's render distance. the map was requested by some dude's naval server and wanted me to make him a custom one for him so he isnt fussed on detail of the fog.
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