Brush type that can be shot through but not walked through?
3 replies, posted
Im trying to make a wire fence texture that the player can shoot through but not walk through them selves.The only way i can do it atm is with a func_brush set to never solid and a playerclip in the same place, is there a better way to do this?
Most of the default metalfence* and metalgrate* textures work like that on any brush. But what's actually important is that the texture has "%compilepassbullets" "1" specified in its vmt.
Thank you, that is just what i needed to know.
Couldn't you just use a playerclip?
[editline]4th January 2017[/editline]
Oops, just actually read the OP.
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