• LoadPortals: couldn't read
    12 replies, posted
materialPath: C:\Program Files (x86)\Steam\steamapps\common\SourceFilmmaker\game\usermod\materials Loading c:\users\sakasakun\desktop\deskwork\mapprojects\test17.vmf Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\common\sourcefilmmaker\game\usermod\gameinfo.txt fixing up env_cubemap materials on brush sides... 0...1...2...3...4...5...6...7...8...9...10**** leaked **** Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides... Merged 532 detail faces...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (45040 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 217 texinfos to 203 Reduced 13 texdatas to 12 (344 bytes to 304) Writing c:\users\sakasakun\desktop\deskwork\mapprojects\test17.bsp 0 seconds elapsed 8 threads reading c:\users\sakasakun\desktop\deskwork\mapprojects\test17.bsp reading c:\users\sakasakun\desktop\deskwork\mapprojects\test17.prt LoadPortals: couldn't read c:\users\sakasakun\desktop\deskwork\mapprojects\test17.prt please tell me how to fix this. [editline]29th December 2013[/editline] **** leaked **** what leaked?? [editline]29th December 2013[/editline] seriously,there's no leakage in my map and i can't load the Pointfile. [editline]29th December 2013[/editline] I deleted everything in my map but hammer still says materialPath: C:\Program Files (x86)\Steam\steamapps\common\SourceFilmmaker\game\usermod\materials Loading c:\users\sakasakun\desktop\deskwork\mapprojects\test17.vmf Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\common\sourcefilmmaker\game\usermod\gameinfo.txt fixing up env_cubemap materials on brush sides... 0...1...2...3...4...5...6...7...8...9...10**** leaked **** Processing areas...done (0) Building Faces...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (2288 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 3 texinfos to 1 Reduced 1 texdatas to 1 (18 bytes to 18) Writing c:\users\sakasakun\desktop\deskwork\mapprojects\test17.bsp 0 seconds elapsed 8 threads reading c:\users\sakasakun\desktop\deskwork\mapprojects\test17.bsp reading c:\users\sakasakun\desktop\deskwork\mapprojects\test17.prt LoadPortals: couldn't read c:\users\sakasakun\desktop\deskwork\mapprojects\test17.prt what should i do for this???
I would recommend going through with either cordon bounds, or painfully the entire thing without them. and look for any exterior brushes (brushes that face the world space) that aren't touching or on the grid. Or you could use the point file. I recommend this idea more. But hammer isn't lying to you when its saying it leaked.
Copy everything over to a new blank map, that should fix it. I had the exactly same issue.
[IMG]http://img836.imageshack.us/img836/3784/3x40.png[/IMG] I deleted EVERYTHING in my map. Now,there's only a box. But hammer still says materialPath: C:\Program Files (x86)\Steam\steamapps\common\SourceFilmmaker\game\usermod\materials Loading c:\users\sakasakun\desktop\deskwork\mapprojects\test17.vmf Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\common\sourcefilmmaker\game\usermod\gameinfo.txt fixing up env_cubemap materials on brush sides... 0...1...2...3...4...5...6...7...8...9...10**** leaked **** Processing areas...done (0) Building Faces...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (2288 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 3 texinfos to 1 Reduced 1 texdatas to 1 (18 bytes to 18) Writing c:\users\sakasakun\desktop\deskwork\mapprojects\test17.bsp 0 seconds elapsed 8 threads reading c:\users\sakasakun\desktop\deskwork\mapprojects\test17.bsp reading c:\users\sakasakun\desktop\deskwork\mapprojects\test17.prt LoadPortals: couldn't read c:\users\sakasakun\desktop\deskwork\mapprojects\test17.prt [editline]29th December 2013[/editline] And I made another map,which is composed of only a skybox,but hammer still says the same.
[QUOTE=sakasakakun;43340594][IMG]http://img836.imageshack.us/img836/3784/3x40.png[/IMG] I deleted EVERYTHING in my map. Now,there's only a box. But hammer still says materialPath: C:\Program Files (x86)\Steam\steamapps\common\SourceFilmmaker\game\usermod\materials Loading c:\users\sakasakun\desktop\deskwork\mapprojects\test17.vmf Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\common\sourcefilmmaker\game\usermod\gameinfo.txt fixing up env_cubemap materials on brush sides... 0...1...2...3...4...5...6...7...8...9...10**** leaked **** Processing areas...done (0) Building Faces...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (2288 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 3 texinfos to 1 Reduced 1 texdatas to 1 (18 bytes to 18) Writing c:\users\sakasakun\desktop\deskwork\mapprojects\test17.bsp 0 seconds elapsed 8 threads reading c:\users\sakasakun\desktop\deskwork\mapprojects\test17.bsp reading c:\users\sakasakun\desktop\deskwork\mapprojects\test17.prt LoadPortals: couldn't read c:\users\sakasakun\desktop\deskwork\mapprojects\test17.prt [editline]29th December 2013[/editline] And I made another map,which is composed of only a skybox,but hammer still says the same.[/QUOTE] [img]http://puu.sh/622GH.jpg[/img]
[QUOTE=WitheredGryphon;43341157][img]http://puu.sh/622GH.jpg[/img][/QUOTE] materialPath: C:\Program Files (x86)\Steam\steamapps\common\SourceFilmmaker\game\usermod\materials Loading c:\users\sakasakun\desktop\deskwork\mapprojects\test17.vmf Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\common\sourcefilmmaker\game\usermod\gameinfo.txt fixing up env_cubemap materials on brush sides... 0...1...2...3...4...5...6...7...8...9...10**** leaked **** Processing areas...done (0) Building Faces...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (2288 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 3 texinfos to 1 Reduced 1 texdatas to 1 (18 bytes to 18) Writing c:\users\sakasakun\desktop\deskwork\mapprojects\test17.bsp 0 seconds elapsed 8 threads reading c:\users\sakasakun\desktop\deskwork\mapprojects\test17.bsp reading c:\users\sakasakun\desktop\deskwork\mapprojects\test17.prt LoadPortals: couldn't read c:\users\sakasakun\desktop\deskwork\mapprojects\test17.prt Nothing changes. Hammer still says the same... [editline]29th December 2013[/editline] WTF causes this problem?????? There's NOTHING except for the skybox. Of course,there's no leakage. This problem happens not only in "test17" but also in every map i make.
[QUOTE=sakasakakun;43341239]materialPath: C:\Program Files (x86)\Steam\steamapps\common\SourceFilmmaker\game\usermod\materials Loading c:\users\sakasakun\desktop\deskwork\mapprojects\test17.vmf Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\common\sourcefilmmaker\game\usermod\gameinfo.txt fixing up env_cubemap materials on brush sides... 0...1...2...3...4...5...6...7...8...9...10**** leaked **** Processing areas...done (0) Building Faces...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (2288 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 3 texinfos to 1 Reduced 1 texdatas to 1 (18 bytes to 18) Writing c:\users\sakasakun\desktop\deskwork\mapprojects\test17.bsp 0 seconds elapsed 8 threads reading c:\users\sakasakun\desktop\deskwork\mapprojects\test17.bsp reading c:\users\sakasakun\desktop\deskwork\mapprojects\test17.prt LoadPortals: couldn't read c:\users\sakasakun\desktop\deskwork\mapprojects\test17.prt Nothing changes. Hammer still says the same... [editline]29th December 2013[/editline] WTF causes this problem?????? There's NOTHING except for the skybox. Of course,there's no leakage. This problem happens not only in "test17" but also in every map i make.[/QUOTE] [img]http://puu.sh/623Zm.png[/img]
[IMG]http://img22.imageshack.us/img22/5980/n2bm.png[/IMG] "検索条件に一致する項目がありません" means that there's no pointfiles.
Try mapping for a different engine (hl2/ep2/css/csgo/etc) besides Source Filmmaker and see if you still get compile errors. If not then I believe your mod configuration is messed up.
hmm.....cs:s's hammer worked fine. But the source filmmaker's one still doesn't work.
[QUOTE=sakasakakun;43342076]hmm.....cs:s's hammer worked fine. But the source filmmaker's one still doesn't work.[/QUOTE] I'm not familiar with Source Filmmaker's hammer, but try creating a new mod and see if that fixes it.
Source filmmaker's one worked fine yesterday,before the problem happened. The problem happened after I had added a prop_dynamic. It may be the reason of the problem but.....I don't know what I should do.
[QUOTE=sakasakakun;43342134]Source filmmaker's one worked fine yesterday,before the problem happened. The problem happened after I had added a prop_dynamic. It may be the reason of the problem but.....I don't know what I should do.[/QUOTE] If you say it's happening across all of your maps then that's not your problem. Only other thing I know to do would be to create a new mod instead of " usermod" and see if that remedies your problem. AFAIK you can easily copy your assets over pretty quickly afterwards if that solves it.
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