• some custom sounds will play but others may not
    4 replies, posted
the clips are literally just under two seconds long. some of them will play but others will not. i even tested it by having 2 ambient_generics exactly the same with the same triggers only with different wav files. why is this and how can it be overcome?
Make sure all of your sounds are within valid ranges. I think the maximum range for Source is 22050khz. You can test it by doing "play soundfilename" in the console, and if it's not in the valid frequency range it'll say so in the console and not play. I highly suspect that's the issue here. Next time use the question megathread for short questions like this please.
ah i see. i tried googling ways to change the frequency but no luck. do you know any other ways?
Not really, maximum frequency for Source is 41khz if the file is a wav. There is a way to change the frequency in Audacity somehow, but I don't have it on my PC anymore, sorry.
Open a new project in Audacity, and import the sound you want to change (it's important not to open the file or change the track's frequency, that will just change the speed of the wave file). Save the file (export), and while in the saving file browser, check the options and make sure you're saving it at a valid Source frequency. Once you save that file it should be in the right frequency.
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