water will look funny with vvis set to fast ,, you ned to run it in default or final
[QUOTE=taz0;51679815]water will look funny with vvis set to fast ,, you ned to run it in default or final[/QUOTE]
i ran it on fast this time so i could get my compile log faster
can you post a picture of how it looks
Select all water brushes in the map and delete them temporarily, then recompile the map. Since water brushes are technically worldspawn, they can mask leaks.
Another issue you may have is that expensive water (ie. water that has reflections) can only be at one height in the same PVS area. If you have water at multiple height levels, it will cause glitches with reflections.
[QUOTE=taz0;51680259]can you post a picture of how it looks[/QUOTE]
[url]https://www.youtube.com/watch?v=XFUp2eNL9P4[/url]
[editline]17th January 2017[/editline]
fixed this broblem i had waters in difrend levels now i need help whit custom texture creating
[QUOTE=RasmusG5;51684416][url]https://www.youtube.com/watch?v=XFUp2eNL9P4[/url]
[editline]17th January 2017[/editline]
fixed this broblem i had waters in difrend levels now i need help whit custom texture creating[/QUOTE]
Well that's what I was saying at the very beginning :D
[QUOTE=KingPommes;51684582]Well that's what I was saying at the very beginning :D[/QUOTE]
my english isnt best btw where is gmod materials folder i cant find it anywhere
[QUOTE=RasmusG5;51684722]my english isnt best btw where is gmod materials folder i cant find it anywhere[/QUOTE]
You have to open Garry's mod.dir in a program called "gcfScape" to extract materials. If you just want to add custom ones it's Garry's mod/garrysmod/materials
[QUOTE=KingPommes;51684775]You have to open Garry's mod.dir in a program called "gcfScape" to extract materials. If you just want to add custom ones it's Garry's mod/garrysmod/materials[/QUOTE]
I didnt find materials folder
[QUOTE=RasmusG5;51687876]I didnt find materials folder[/QUOTE]
Watch any tutorial for custom source textures on YouTube...
If you don't find a materials folder in steamapps\common\GarrysMod\GarrysMod you can create the folder there then put your custom texture in to it in there own folder i.e materials/my_custom_textures :)
[QUOTE=taz0;51688290]If you don't find a materials folder in steamapps\common\GarrysMod\GarrysMod you can create the folder there then put your custom texture in to it in there own folder i.e materials/my_custom_textures :)[/QUOTE]
my texture is missing in hammer
post the .vmt you made
[QUOTE=taz0;51689769]post the .vmt you made[/QUOTE]
"Lightmappedgeneric"
{
"$basetexture" "textuurit/kuva.vmt"
"$surfaceprop" "Brick"
}
[QUOTE=RasmusG5;51693834]"Lightmappedgeneric"
{
"$basetexture" "textuurit/kuva.vmt"
"$surfaceprop" "Brick"
}[/QUOTE]
the line should look like "$basetexture" "textuurit/kuva" and you should have a texture kuva.vtf in the textuunt folder :) you don't need to put the file extention in the line
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