• Map not compiling
    9 replies, posted
Hello,My map is not compiling and I've been looking for days to fix this issue. Im compiling a custom rockford map just so you know. Can anyone help me? Here are the logs : ** Executing... ** Command: "C:\Users\Assil\Desktop\Steam\steamapps\common\Gar rysMod\bin\vbsp.exe" ** Parameters: -allowdynamicpropsasstatic -notjunc Valve Software - vbsp.exe (Apr 29 2016) allowdynamicpropsasstatic = true notjunc = true Command line: "C:\Users\Assil\Desktop\Steam\steamapps\common\Gar rysMod\bin\vbsp.exe" "-allowdynamicpropsasstatic" "-notjunc" usage : vbsp [options...] mapfile example: vbsp -onlyents c:\hl2\hl2\maps\test Common options (use -v to see all options): -v (or -verbose): Turn on verbose output (also shows more command line options). -onlyents : This option causes vbsp only import the entities from the .vmf file. -onlyents won't reimport brush models. -onlyprops : Only update the static props and detail props. -glview : Writes .gl files in the current directory that can be viewed with glview.exe. If you use -tmpout, it will write the files into the \tmp folder. -nodetail : Get rid of all detail geometry. The geometry left over is what affects visibility. -nowater : Get rid of water brushes. -low : Run as an idle-priority process. -vproject <directory> : Override the VPROJECT environment variable. -game <directory> : Same as -vproject. ** Executing... ** Command: "C:\Users\Assil\Desktop\Steam\steamapps\common\Gar rysMod\bin\vvis.exe" ** Parameters: -game "C:\Users\Assil\Desktop\Steam\steamapps\common\Gar rysMod/garrysmod" "c:\users\assil\desktop\steam\steamapps\common\gar rysmod\bin\mapc" Valve Software - vvis.exe (Dec 9 2014) 8 threads reading c:\users\assil\desktop\steam\steamapps\common\garr ysmod\bin\mapc.bsp Error opening c:\users\assil\desktop\steam\steamapps\common\garr ysmod\bin\mapc.bsp ** Executing... ** Command: "C:\Users\Assil\Desktop\Steam\steamapps\common\Gar rysMod\bin\vrad.exe" ** Parameters: -both -final -game "C:\Users\Assil\Desktop\Steam\steamapps\common\Gar rysMod/garrysmod" "c:\users\assil\desktop\steam\steamapps\common\gar rysmod\bin\mapc" Valve Software - vrad.exe SSE (Dec 9 2014) Valve Radiosity Simulator 8 threads [Reading texlights from 'lights.rad'] [45 texlights parsed from 'lights.rad'] Loading c:\users\assil\desktop\steam\steamapps\common\garr ysmod\bin\mapc.bsp Error opening c:\users\assil\desktop\steam\steamapps\common\garr ysmod\bin\mapc.bsp ** Executing... ** Command: Copy File ** Parameters: "c:\users\assil\desktop\steam\steamapps\common\gar rysmod\bin\mapc.bsp" "C:\Users\Assil\Desktop\Steam\steamapps\common\Gar rysMod\bin\mapc.bsp" ** Executing... ** Command: "C:\Users\Assil\Desktop\Steam\steamapps\common\Gar rysMod\hl2.exe" ** Parameters: -dev -console -allowdebug -game "C:\Users\Assil\Desktop\Steam\steamapps\common\Gar rysMod/garrysmod" +map "mapc" Thank-you.
The allowdynamic commandline option you're using only works with the custom VBSP provided here. [url]https://facepunch.com/showthread.php?t=1488605[/url] It will not work with stock valve VBSP and will throw the error you're providing.
Oh ok, so basically, I need to modify my vbps.exe right?
Or remove the commadnline option you specified, yes.
[QUOTE=Sonador;51796266]Or remove the commadnline option you specified, yes.[/QUOTE] Hey, so how do I modify this to make it work again? $bspdirallowdynamicp$p$pathat$bspdirh$file$file.$ext$exedir$exedirropsasstatic -notjunc -game $gamedir $path\$file [editline]8th February 2017[/editline] Ok I fixed it, thanks for your help, but I still get this : ** Executing... ** Command: "C:\Users\Assil\Desktop\Steam\steamapps\common\GarrysMod\bin\vbsp.exe" ** Parameters: -notjunc -game "C:\Users\Assil\Desktop\Steam\steamapps\common\GarrysMod/garrysmod" "c:\users\assil\desktop\steam\steamapps\common\garrysmod\bin\mapc2test2" Valve Software - vbsp.exe (Apr 29 2016) notjunc = true 8 threads materialPath: C:\Users\Assil\Desktop\Steam\steamapps\common\GarrysMod\garrysmod\materials Loading c:\users\assil\desktop\steam\steamapps\common\garrysmod\bin\mapc2test2.vmf ConVarRef mat_reduceparticles doesn't point to an existing ConVar Can't find surfaceprop marble for material AGENCY/FLOOR/MARBLE01A, using default Can't find surfaceprop marble for material AGENCY/WALL/MARBLE01, using default Can't find surfaceprop marble for material AGENCY/FLOOR/MARBLE02, using default "materials//3dblur.vtf": cached version doesn't exist Can't find surfaceprop sheetrock for material PLASTER/PLASTER_INT_18, using default Error: displacement found on a(n) func_detail entity - not supported (entity 3171, brush 35) ** Executing... ** Command: "C:\Users\Assil\Desktop\Steam\steamapps\common\GarrysMod\bin\vvis.exe" ** Parameters: -fast -game "C:\Users\Assil\Desktop\Steam\steamapps\common\GarrysMod/garrysmod" "c:\users\assil\desktop\steam\steamapps\common\garrysmod\bin\mapc2test2" Valve Software - vvis.exe (Dec 9 2014) fastvis = true 8 threads reading c:\users\assil\desktop\steam\steamapps\common\garrysmod\bin\mapc2test2.bsp Error opening c:\users\assil\desktop\steam\steamapps\common\garrysmod\bin\mapc2test2.bsp ** Executing... ** Command: "C:\Users\Assil\Desktop\Steam\steamapps\common\GarrysMod\bin\vrad.exe" ** Parameters: -bounce 2 -noextra -game "C:\Users\Assil\Desktop\Steam\steamapps\common\GarrysMod/garrysmod" "c:\users\assil\desktop\steam\steamapps\common\garrysmod\bin\mapc2test2" Valve Software - vrad.exe SSE (Dec 9 2014) Valve Radiosity Simulator 8 threads [Reading texlights from 'lights.rad'] [45 texlights parsed from 'lights.rad'] Loading c:\users\assil\desktop\steam\steamapps\common\garrysmod\bin\mapc2test2.bsp Error opening c:\users\assil\desktop\steam\steamapps\common\garrysmod\bin\mapc2test2.bsp ** Executing... ** Command: Copy File ** Parameters: "c:\users\assil\desktop\steam\steamapps\common\garrysmod\bin\mapc2test2.bsp" "C:\Users\Assil\Desktop\Steam\steamapps\common\GarrysMod\bin\mapc2test2.bsp" ** Executing... ** Command: "C:\Users\Assil\Desktop\Steam\steamapps\common\GarrysMod\hl2.exe" ** Parameters: -allowdebug -game "C:\Users\Assil\Desktop\Steam\steamapps\common\GarrysMod/garrysmod" +map "mapc2test2"
Go back and select all displacements on your map and click "ToWorld." You cannot have displacements as brush entities.
[QUOTE=Sonador;51796701]Go back and select all displacements on your map and click "ToWorld." You cannot have displacements as brush entities.[/QUOTE] Sorry, I'm kinda noob to hammer, but how do I do that?
Make sure you have "Groups" or "Objects" selected in the Selection tab or changing the brushes into world brushes won't do anything. [T]http://i.imgur.com/RmofKTf.png[/T] [editline]9th February 2017[/editline] [QUOTE=Zokeys_;51796774]Sorry, I'm kinda noob to hammer, but how do I do that?[/QUOTE] [T]http://i.imgur.com/zdcOzvz.png[/T] Select all your displacements through Visgroups tab, make sure you have Groups or Objects ticked and then click on ToWorld EDIT: [QUOTE=Moltard;51796847]He actually need to disable everything but func_detail with visgroup. And then find the func_detail looking like a displacement Selecting all the visgroup Displacement and making them all to world won't fix as the displacement causing error is not anymore under the displacement visgroup.[/QUOTE] Good point
He actually need to disable everything but func_detail with visgroup. And then find the func_detail looking like a displacement Selecting all the visgroup Displacement and making them all to world won't fix as the displacement causing error is not anymore under the displacement visgroup.
Let me try [editline]9th February 2017[/editline] THANKS SO MUCH GUYS!! It's now working again properly!! I still have this problem tho : [url]http://images.akamai.steamusercontent.com/ugc/84842993827058398/BE4473E26256FB40AE4E6E7F72A767AA86969BD2/[/url] I don't really know how to make grass looks good. EDIT : I FOUND THE FIX, THANKS SO MUCH THO!
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