a warehouse or factory floor like area for example. ive used normal light and light_dynamic entities but even when i went ape shit and maxed up the cast distance to 50000 the light still didnt do it.
anybody got any tips for lighting large areas?
use a mix of light_spot and light, place the light entity under the spot with a constant setting 1/4 the brightness of the spot and space them 144 apart from each other so in a warehouse 1024 x 5000 you would have over 200 spot lights and light entities
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