Then I saw you. And I decided, why not share your project here. And to show progress in the design level.
This old design levels.
I want to show how it will change in the course of the conversation in this thread.
I hope someone can help is all. As I will show interesting moments level-design in Hammer, 3d max, photoshop, zbrush, arts......
the project is quite unusual stylized. I hope you will accept it, because I decided to pass on the game piece itself, showing it in all drawing by hand
[T]http://media.moddb.com/images/games/1/9/8103/file.jpg[/T] [T]http://media.moddb.com/images/games/1/9/8103/123123.png[/T]
[T]http://media.moddb.com/images/games/1/9/8103/123123123123.jpg[/T] [T]http://media.moddb.com/images/games/1/9/8103/library_01_01.png[/T]
[T]http://media.moddb.com/images/games/1/9/8103/bxaeWiplLbI.jpg[/T] here you can follow the project ---> [URL="http://www.moddb.com/games/crossroads-episode-i"]Crossroads Ep I[/URL]
News will publish in the next job, the lunar soil. How to competently make 3D skybox, create a lunar light, approaching the more realistic and also you can watch the art works
[T]http://media.moddb.com/images/games/1/9/8103/auto/y499Ljf043g.jpg[/T] [T]http://media.moddb.com/images/games/1/9/8103/auto/iTg7QkB2-g8.jpg[/T]
Looks interesting, I like the style you've got going here. I was going to ask what the game is about, but I found it, I hope you don't mind if I post the translated version:
[quote]The universe of the game Crossroads is closely intertwined with the real world. The difference is that science has long stepped forward, leaving far behind our reality. Centre is the Unicorn - a huge metropolis, which keeps control over the two competing corporations: «EvER Industrial» and "BaS Development", which focused on the development of innovation in the field of electronic technology and medicine. Corporation «EvER Industrial» has achieved the respect of the majority of the population, because it is, in contrast to the «BaS Development» offer people comfort. While «BaS Development» limit the scope of biotechnology. Of course, «EvER Industrial» concealed most of their objectives, and investors, and the population «Unicorn» steel watch with disbelief erupted construction. Director of the firm's media reported that the construction will help open up a new source of energy for the world to fear is not worth it. Knowing the problem of this century that the world needs energy, the civilian population to calm down. When the construction is over, the corporation withdrew all allegations of recruitment and has also announced the date of commencement of operation of the tower «EVE». It was a huge area that was on top of the tower. In fact, it was only mount. The most important element was the sphere. In the opening day of the «EVE», people got paid off. There were paranoid that they did not believe us, and admirers, but most remained neutral. And of course none of them could imagine the consequences of the scope of the launch «EVE». The disaster of unprecedented scale struck the inhabitants of the vast area of the metropolis. People like atoms dismantled and assembled again. None of them looked like before. Most of them were mutilated, genetically similar people came together, and those unfortunates who just held hands at that moment felt sorry likeness of Siamese twins. People fused to buildings, transport; It creates chaos. For several days the authorities concealed the event, because «EvER Industrial» had a great impact on the metropolis, but this was impossible to conceal the scale of vechno.Naselenie divided over what tests need to stop and stop looking for new energy, ask for help from BaS Development for people who have fallen pass the test, and to disband EvER Industrial. But EvER Industrial requested the conclusion of the state of the last test, promising success and give humanity an infinite energy.[/quote]
[QUOTE=glitchvid;48022496]Looks interesting, I like the style you've got going here. I was going to ask what the game is about, but I found it, I hope you don't mind if I post the translated version:[/QUOTE]
Thanks for the support. what you sent, this small description, the game is much more on information, This game allows you to consider such topics (horror of loneliness, what a person is willing to survive, if it is prohibited by the dangerous and curiosity kills).
History of the game, will hurt not only what that organization, but little-known places or historic resources facts and forgotten.
And yet, the person is ready to do anything to find the truth about myself, I think this project will give answers.
[T]https://pp.vk.me/c311519/v311519391/2cb2/8vgMw8jwlww.jpg[/T]
[editline]22nd June 2015[/editline]
Now I will make 3d model skybox. on the theme of space, I have a couple of ideas of how to transfer the illusion of living space
if you want to offer a couple of refs for skybox space, I am willing to accept and carry work.
[T]http://www.geckzilla.com/apod/tycho_cyl_glow.png[/T]
[editline]22nd June 2015[/editline]
[B]TEST![/B]
[IMG]https://pp.vk.me/c624421/v624421391/3aba5/zO1N3WfcTZA.jpg[/IMG]
[editline]22nd June 2015[/editline]
[IMG]https://pp.vk.me/c624421/v624421391/3abaf/A4-8hB6yowA.jpg[/IMG]
Now comes the stage of detail.
pots in the queue is creating sprites - the sun, the earth and the satellite Naso, which will have its own animation. the idea is good?
[T]https://pp.vk.me/c624421/v624421391/3abb8/8aI5LZIKxVI.jpg[/T] [T]https://pp.vk.me/c625631/v625631391/36e80/5OdZYYz3K_M.jpg[/T]
sad that face punch can't feedback on higher level work like that. Seen your previous projects on interlopers.net and they were dope. You seem to be serious about your stuff, so idk why you're using Source SDK lol
Tbh I could give you some CC if you posted the story behind these scenes.
From what I can see so far: The TV is way too bright and creates too much contrast with the background so it becomes the center of interest in this scenery.
In the second pic that bulb lamp is way too bright and maybe open one of those file cabinets up and make the papers spill on the floor a little bit
Also not digging the color palette (looks like you just picked random colors) and art style.
[QUOTE=GoldPlatinum;48072920]sad that face punch can't feedback on higher level work like that. Seen your previous projects on interlopers.net and they were dope. You seem to be serious about your stuff, so idk why you're using Source SDK lol
Tbh I could give you some CC if you posted the story behind these scenes.
From what I can see so far: The TV is way too bright and creates too much contrast with the background so it becomes the center of interest in this scenery.
In the second pic that bulb lamp is way too bright and maybe open one of those file cabinets up and make the papers spill on the floor a little bit
Also not digging the color palette (looks like you just picked random colors) and art style.[/QUOTE]
I have it all fixed a. BUT you gave truth individual thoughts.
in the next update, you will see progress.
Source for me more than usual, and flexible for my work. It can make a huge space, without any "loading" new levels.
+ That causes SOURCE manually suitable for optimizing the level.
I found out that you can make a giant level design, with a good delivery of FPS. location and create a more dynamic, without any coding. SOURCE can be corrected at all. create your lighting, generate physics, animations blank, flexible uprovleniya style. ::::this is just my opinion::::
[editline]29th June 2015[/editline]
[IMG]https://pp.vk.me/c625631/v625631391/37998/CnQETAEtRKM.jpg[/IMG]
[editline]29th June 2015[/editline]
[IMG]https://pp.vk.me/c625631/v625631391/379aa/T3TPK6c8PWo.jpg[/IMG] [IMG]https://pp.vk.me/c625631/v625631391/379a1/H0GniCYlm3o.jpg[/IMG]
and so now work is underway on the texture, ground of the moon Progress texture 50%
[IMG]https://pp.vk.me/c625631/v625631391/379bb/kiN2fPztJxM.jpg[/IMG]
[IMG]https://pp.vk.me/c625631/v625631391/379c5/aDTJ36jGHlk.jpg[/IMG]
small update. Corridor lunar base
[IMG]https://pp.vk.me/c627518/v627518391/f184/_wb3qrhv08I.jpg[/IMG]
[IMG]https://pp.vk.me/c627518/v627518391/11182/EvJ-rofK2PM.jpg[/IMG] [IMG]https://pp.vk.me/c627518/v627518391/11179/mLvtNrjdFEk.jpg[/IMG]
This is just the beginning.
[url]www.moddb.com/games/crossroads-episode-i[/url]
[QUOTE=KnightVista;48474945]How do you go about making your displacements?[/QUOTE]
[video=youtube;yPalGD3x6kE]http://www.youtube.com/watch?v=yPalGD3x6kE[/video]
[T]https://pp.vk.me/c624919/v624919391/4cf34/Pxiddijw46o.jpg[/T]
ss_bump. a very interesting technology, I am sympathetic to experiment by this method can achieve a beautiful picture.
a huge plus is that it does not just create shading brink like normal. and generates a drop shadow. the same way from the illusion of convexity, there is a shadow
Our talented programmer has done for us SSAO.
his example of the SSAO can be found below " ssao tutorial "
[IMG]https://pp.vk.me/c625516/v625516391/508ee/vdjqLu6PB7M.jpg[/IMG]
[URL="http://www.moddb.com/games/crossroads-episode-i/tutorials/source-engine-implementing-simple-ssao-shader-part-1"][Source Engine] Implementing Basic SSAO Shader | Part 1[/URL]
[URL="http://www.moddb.com/games/crossroads-episode-i/tutorials/source-engine-implementing-basic-ssao-shader-part-2"][Source Engine] Implementing Basic SSAO Shader | Part 2[/URL]
glad to see the quality of assets and brushwork you're putting out is still great
awesome work
Um, half the things showed in there are prebaked physics animations.
[QUOTE=Stiffy360;49823073]Um, half the things showed in there are prebaked physics animations.[/QUOTE]
yes .... I just found it on the internet and decided to share open spaces
[editline]28th February 2016[/editline]
[IMG]https://pp.vk.me/c630924/v630924391/19ceb/W7euapW8uzg.jpg[/IMG]
[QUOTE=Stiffy360;49823073]Um, half the things showed in there are prebaked physics animations.[/QUOTE]
It's Grey Horsfield's portfolio :v:
little progress on the design level.
very tired of working with detail. In the near future I plan to create a light map for models
[IMG]http://media.moddb.com/images/games/1/9/8103/cr_ever_010011.jpg[/IMG]
[IMG]http://media.moddb.com/images/games/1/9/8103/cr_ever_010012.jpg[/IMG]
[IMG]http://media.moddb.com/images/games/1/9/8103/cr_ever_010016.jpg[/IMG]
more to [URL="http://www.moddb.com/games/crossroads-episode-i/images/hospital-area-dev5#imagebox"]DB[/URL]