• issue compiling my map again
    11 replies, posted
so I've pretty much made every modification I want to my map and I did run map. when it finished it opened the game but this time it did not load the map and send me to it. I will include the consol from hammer and the console contents from my game if that is useful to help. please if you need anything else let me know as I really need this map to compile for my server HAMMER-- ** Executing... ** Command: "Y:\steamapps\steamapps\common\GarrysMod\bin\vbsp.exe" ** Parameters: -game "Y:\steamapps\steamapps\common\GarrysMod\garrysmod" "y:\steamapps\steamapps\common\garrysmod\garrysmod\maps\rp_venator_rg" Valve Software - vbsp.exe (May 25 2017) 8 threads materialPath: Y:\steamapps\steamapps\common\GarrysMod\garrysmod\materials Loading y:\steamapps\steamapps\common\garrysmod\garrysmod\maps\rp_venator_rg.vmf ConVarRef mat_reduceparticles doesn't point to an existing ConVar Could not locate 'GameData' key in y:\steamapps\steamapps\common\garrysmod\garrysmod\gameinfo.txt fixing up env_cubemap materials on brush sides... ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0) ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0) Processing areas...Wrote y:\steamapps\steamapps\common\garrysmod\garrysmod\maps\rp_venator_rg.lin Areaportal leak ! File: y:\steamapps\steamapps\common\garrysmod\garrysmod\maps\rp_venator_rg.lin Brush 13822: areaportal brush doesn't touch two areas Brush 13822: areaportal brush doesn't touch two areas Brush 14221: areaportal brush doesn't touch two areas done (0) Building Faces...done (0) Chop Details...done (1) Find Visible Detail Sides... Merged 3084 detail faces...done (1) Merging details...done (1) FixTjuncs... Too many t-junctions to fix up! (3594 prims, max 32768 :: 65565 indices, max 65536) ** Executing... ** Command: "Y:\steamapps\steamapps\common\GarrysMod\bin\vvis.exe" ** Parameters: -game "Y:\steamapps\steamapps\common\GarrysMod\garrysmod" "y:\steamapps\steamapps\common\garrysmod\garrysmod\maps\rp_venator_rg" Valve Software - vvis.exe (May 25 2017) 8 threads reading y:\steamapps\steamapps\common\garrysmod\garrysmod\maps\rp_venator_rg.bsp Error opening y:\steamapps\steamapps\common\garrysmod\garrysmod\maps\rp_venator_rg.bsp ** Executing... ** Command: "Y:\steamapps\steamapps\common\GarrysMod\bin\vrad.exe" ** Parameters: -game "Y:\steamapps\steamapps\common\GarrysMod\garrysmod" "y:\steamapps\steamapps\common\garrysmod\garrysmod\maps\rp_venator_rg" Valve Software - vrad.exe SSE (May 25 2017) Valve Radiosity Simulator 8 threads [Reading texlights from 'lights.rad'] [45 texlights parsed from 'lights.rad'] Loading y:\steamapps\steamapps\common\garrysmod\garrysmod\maps\rp_venator_rg.bsp Error opening y:\steamapps\steamapps\common\garrysmod\garrysmod\maps\rp_venator_rg.bsp ** Executing... ** Command: Copy File ** Parameters: "y:\steamapps\steamapps\common\garrysmod\garrysmod\maps\rp_venator_rg.bsp" "Y:\steamapps\steamapps\common\GarrysMod\garrysmod\maps\rp_venator_rg.bsp" ** Executing... ** Command: "Y:\steamapps\steamapps\common\GarrysMod\hl2.exe" ** Parameters: -dev -console -allowdebug -game "Y:\steamapps\steamapps\common\GarrysMod\garrysmod" +map "rp_venator_rg" GAME-- Adding Filesystem Addon 'y:\steamapps\steamapps\common\garrysmod\garrysmod\addons\darkrpmodification' Adding Filesystem Addon 'y:\steamapps\steamapps\common\garrysmod\garrysmod\addons\sion hud' Adding Filesystem Addon 'y:\steamapps\steamapps\common\garrysmod\garrysmod\addons\wos-lightsaberaddon-noskill-edit-boraj' Initializing Awesomium.. Failed to load custom font file 'y:\steamapps\steamapps\common\garrysmod\garrysmod\cache\workshop\resource\fonts\clearsans-medium.ttf' Unknown read error 38 Unknown read error 38 No Kinect SDK Unknown command "w" Unknown command "h" Unknown command "windowed" Unknown command "M9KGasEffect" Unknown command "cl_ragdoll_physics_enable" Unknown command "lod_enable" Unknown command "mat_hdr_enable" CModelLoader::Map_IsValid: No such map 'maps/rp_venator_rg.bsp' map load failed: rp_venator_rg not found or invalid Changing resolutions from (1920, 1080) -> (1920, 1080) Detecting unused .gma files... Found unused .gma addon: morph_mod_106427033.gma Found unused .gma addon: navy_clones_class_pack_(v2)_699893859.gma Found unused .gma addon: star_wars_roleplay__kamino_774517123.gma Found unused .gma addon: star_wars_roleplay__kamino_[beta]_774517123.gma Found unused .gma addon: [lb]star_wars_medical_sweps_[bacta_grenade__bacta_injector__force_heal]_727824870.gma Found unused .gma addon: [pg]_server_content_884317090.gma Found unused .gma addon: [tfa_official]_star_wars_weapons_shared_resources_889827473.gma Found unused .gma addon: [tfa_swrp]_expanded_weapons_pack_714720335.gma Found unused .gma addon: [tfa_swrp]_extended_weapons_pack_751535102.gma Found unused .gma addon: [ug]_venator_v3_re-skinned__712282479.gma Finished! Run menu_cleanupgmas to clean up said files Addons have changes - remounting
[code]Areaportal leak ! File: y:\steamapps\steamapps\common\garrysmod\garrysmod\ maps\rp_venator_rg.lin Brush 13822: areaportal brush doesn't touch two areas Brush 13822: areaportal brush doesn't touch two areas Brush 14221: areaportal brush doesn't touch two areas done (0)[/code] [code]Too many t-junctions to fix up! (3594 prims, max 32768 :: 65565 indices, max 65536) [/code] your problem is you have a leak and to many T-junc that need fixing
alright, how do I fix it?
with the area_portal make sure they fit the gap properly and don't clip in to any brush, with the t-juncs issue you'll have to think about make some func_details models using propper 2013 [url]https://github.com/tuxxi/propper-2013/releases[/url] until the error is gone
yeah that kinda flew over my head. anyway to force hammer to override that limit and auto fix it anyways?
to make vbsp skip fixing t-juncs use -notjunc in front of -game on the vbsp line in expert compile, there is no way of auto fixing area portal errors you'll have look at each area portal brush and make sure there placed right
can I simply delete all the area portals instead and not worry about them? also by skipping the t-juncs is there any issues that may cause?
your better off seleecting all the area portal move them to world then replace the texture wilth hint texture you'll get some optimisation, with the -notjunc you might get some performance issues but if you do, then you'll have to convert to models
ah, gotcha. other then the -notjunc is there a way to increase the max amount of tjuncs it can fix? I'm fine with the no tjuncs being fixed for now but later I'd like to get them to all be fixed. however being new to hammer and starting off by editing a public map I'm not too sure where to find them
T-junctions are caused when the edges of func_details touch a world brush, so to limit the t-juncs if you can get away with the visual look move func_dtail 1 unit away from the world brush or use propper to make them models or if you can get away with the performance hit turn a lot of func_detail back into world brushes
yeah I'm gunna just stick with the -notjunc for now then XD I have no idea what any of that is. all I know is copy/paste, making walls, changing textures, the carving tool and thats pretty much it really XD
try and watch all TopHATTwaffle hammer tutorials on youtube it'll help you learn hammer
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