• Animated textures not working when i load my map before any other
    2 replies, posted
The animated textures on a map i'm making have stopped working(frozen on the first frame). If i start gmod again and load gm_flatgrass or gm_construct before loading my map, the textures work perfectly. My custom textures are not the only ones that get stuck, any animated texture from other maps will not work if i load my map first. Here is the compile log [code] ** Executing... ** Command: "C:\Program Files (x86)\Steam\SteamApps\common\GarrysMod\bin\vbsp.exe" ** Parameters: -game "C:\Program Files (x86)\Steam\SteamApps\common\GarrysMod\garrysmod" "C:\Users\steve\SkyDrive\Documents\gm_citi2.vmf" Valve Software - vbsp.exe (Apr 22 2017) 4 threads materialPath: C:\Program Files (x86)\Steam\SteamApps\common\GarrysMod\garrysmod\materials Loading C:\Users\steve\SkyDrive\Documents\gm_citi2.vmf ConVarRef mat_reduceparticles doesn't point to an existing ConVar ***need to set $abovewater for material dev/dev_water2_cheap ***need to set $abovewater for material dev/dev_water2_cheap KeyValues Error: RecursiveLoadFromBuffer: got NULL key in file materials/master/poster1.vmt LightmappedGeneric, KeyValues Error: RecursiveLoadFromBuffer: got NULL key in file materials/master/poster1.vmt LightmappedGeneric, Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\gameinfo.txt Patching WVT material: maps/gm_citi2/nature/blendrocksand008c_wvt_patch fixing up env_cubemap materials on brush sides... KeyValues Error: RecursiveLoadFromBuffer: got NULL key in file materials/MASTER/POSTER1.vmt LightmappedGeneric, KeyValues Error: RecursiveLoadFromBuffer: got NULL key in file materials/MASTER/POSTER1.vmt LightmappedGeneric, KeyValues Error: RecursiveLoadFromBuffer: got NULL key in file materials/MASTER/POSTER1.vmt LightmappedGeneric, KeyValues Error: RecursiveLoadFromBuffer: got NULL key in file materials/MASTER/POSTER1.vmt LightmappedGeneric, ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (2) ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1) Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides... Merged 1192 detail faces...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... done (2) writing C:\Users\steve\SkyDrive\Documents\gm_citi2.prt...Building visibility clusters... done (1) Creating default LDR cubemaps for env_cubemap using skybox materials: skybox/grimmnight*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Creating default HDR cubemaps for env_cubemap using skybox materials: skybox/grimmnight*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... WARNING: Map using power 4 displacements, terrain physics cannot be compressed, map will need additional memory and CPU. Degenerate Triangle (1269.00, -7231.50, -1393.45), (1269.00, -7231.50, -1393.45), (1269.00, -7332.25, -1398.64) Degenerate Triangle (1269.00, -7231.50, -1393.45), (1269.00, -7231.50, -1393.45), (1269.00, -7130.75, -1394.49) Degenerate Triangle (1269.00, -7634.50, -1415.36), (1269.00, -7533.75, -1409.60), (1269.00, -7533.75, -1409.60) Degenerate Triangle (1269.00, -7533.75, -1409.60), (1269.00, -7433.00, -1403.84), (1269.00, -7533.75, -1409.60) Degenerate Triangle (1269.00, -7433.00, -1403.84), (1269.00, -7433.00, -1403.84), (1269.00, -7533.75, -1409.60) Degenerate Triangle (1269.00, -7634.50, -1415.37), (1269.00, -7533.75, -1409.61), (1269.00, -7533.75, -1409.61) Degenerate Triangle (1269.00, -7533.75, -1409.61), (1269.00, -7433.00, -1403.84), (1269.00, -7533.75, -1409.61) Degenerate Triangle (1269.00, -7433.00, -1403.84), (1269.00, -7433.00, -1403.84), (1269.00, -7533.75, -1409.61) Degenerate Triangle (1269.00, -7030.00, -1395.55), (1269.00, -7130.75, -1394.50), (1269.00, -7130.75, -1394.50) Degenerate Triangle (1269.00, -7130.75, -1394.50), (1269.00, -7231.50, -1393.45), (1269.00, -7130.75, -1394.50) Degenerate Triangle (1269.00, -7231.50, -1393.45), (1269.00, -7231.50, -1393.45), (1269.00, -7130.75, -1394.50) Degenerate Triangle (1269.00, -7231.50, -1393.45), (1269.00, -7332.25, -1398.65), (1269.00, -7332.25, -1398.65) Degenerate Triangle (1269.00, -7332.25, -1398.65), (1269.00, -7433.00, -1403.84), (1269.00, -7332.25, -1398.65) Degenerate Triangle (1269.00, -7433.00, -1403.84), (1269.00, -7433.00, -1403.84), (1269.00, -7332.25, -1398.65) Degenerate Triangle (1269.00, -7231.50, -1393.45), (1269.00, -7231.50, -1393.45), (1269.00, -7332.25, -1398.65) Degenerate Triangle (1269.00, -7231.50, -1393.45), (1269.00, -7332.25, -1398.65), (1269.00, -7332.25, -1398.65) Degenerate Triangle (1269.00, -7332.25, -1398.65), (1269.00, -7433.00, -1403.84), (1269.00, -7332.25, -1398.65) Degenerate Triangle (1269.00, -7433.00, -1403.84), (1269.00, -7433.00, -1403.84), (1269.00, -7332.25, -1398.65) Degenerate Triangle (1269.00, -7030.00, -1395.57), (1269.00, -7130.75, -1394.51), (1269.00, -7130.75, -1394.51) Degenerate Triangle (1269.00, -7130.75, -1394.51), (1269.00, -7231.50, -1393.45), (1269.00, -7130.75, -1394.51) Degenerate Triangle (1269.00, -7231.50, -1393.45), (1269.00, -7332.25, -1398.65), (1269.00, -7332.25, -1398.65) Degenerate Triangle (1269.00, -7332.25, -1398.65), (1269.00, -7433.00, -1403.85), (1269.00, -7332.25, -1398.65) Degenerate Triangle (1269.00, -7433.00, -1403.84), (1269.00, -7433.00, -1403.84), (1269.00, -7332.25, -1398.65) Degenerate Triangle (1269.00, -7433.00, -1403.85), (1269.00, -7433.00, -1403.85), (1269.00, -7332.25, -1398.65) Degenerate Triangle (1269.00, -7433.00, -1403.84), (1269.00, -7433.00, -1403.84), (1269.00, -7533.75, -1409.61) Degenerate Triangle (1269.00, -7433.00, -1403.85), (1269.00, -7433.00, -1403.85), (1269.00, -7533.75, -1409.61) Degenerate Triangle (1269.00, -7634.50, -1415.38), (1269.00, -7533.75, -1409.61), (1269.00, -7533.75, -1409.61) Degenerate Triangle (1269.00, -7533.75, -1409.61), (1269.00, -7433.00, -1403.85), (1269.00, -7533.75, -1409.61) done (3) (2169288 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 20526 texinfos to 9573 Reduced 680 texdatas to 583 (23055 bytes to 18995) Writing C:\Users\steve\SkyDrive\Documents\gm_citi2.bsp 18 seconds elapsed ** Executing... ** Command: "C:\Program Files (x86)\Steam\SteamApps\common\GarrysMod\bin\vvis.exe" ** Parameters: -game "C:\Program Files (x86)\Steam\SteamApps\common\GarrysMod\garrysmod" -fast "C:\Users\steve\SkyDrive\Documents\gm_citi2" Valve Software - vvis.exe (Apr 22 2017) fastvis = true 4 threads reading c:\users\steve\skydrive\documents\gm_citi2.bsp reading c:\users\steve\skydrive\documents\gm_citi2.prt 6610 portalclusters 22562 numportals BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (23) Optimized: 970551 visible clusters (14.25%) Total clusters visible: 6810077 Average clusters visible: 1030 Building PAS... Average clusters audible: 1780 visdatasize:3118435 compressed from 10999040 writing c:\users\steve\skydrive\documents\gm_citi2.bsp 25 seconds elapsed ** Executing... ** Command: "C:\Program Files (x86)\Steam\SteamApps\common\GarrysMod\bin\vrad.exe" ** Parameters: -game "C:\Program Files (x86)\Steam\SteamApps\common\GarrysMod\garrysmod" "C:\Users\steve\SkyDrive\Documents\gm_citi2" Valve Software - vrad.exe SSE (Apr 22 2017) Valve Radiosity Simulator 4 threads [Reading texlights from 'lights.rad'] [45 texlights parsed from 'lights.rad'] Loading c:\users\steve\skydrive\documents\gm_citi2.bsp Setting up ray-trace acceleration structure... Done (1.81 seconds) 23398 faces 10 degenerate faces 8808233 square feet [1268385536.00 square inches] 36 Displacements 226894 Square Feet [32672816.00 Square Inches] 23388 patches before subdivision zero area child patch zero area child patch 241114 patches after subdivision sun extent from map=0.000000 695 direct lights BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (22) BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (65) transfers 83054661, max 1794 transfer lists: 633.7 megs GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #1 added RGB(134190, 133946, 245227) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1) Bounce #2 added RGB(28376, 26675, 85910) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #3 added RGB(8345, 7061, 39692) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #4 added RGB(2995, 2253, 20586) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1) Bounce #5 added RGB(1251, 844, 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added RGB(10, 16, 365) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1) Bounce #27 added RGB(9, 14, 332) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #28 added RGB(8, 13, 302) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #29 added RGB(7, 12, 275) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1) Bounce #30 added RGB(7, 11, 251) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #31 added RGB(6, 10, 228) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #32 added RGB(6, 9, 208) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #33 added RGB(5, 8, 189) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1) Bounce #34 added RGB(5, 7, 172) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #35 added RGB(4, 7, 157) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #36 added RGB(4, 6, 143) GatherLight: 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GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #48 added RGB(1, 2, 46) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #49 added RGB(1, 2, 42) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1) Bounce #50 added RGB(1, 2, 38) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #51 added RGB(1, 1, 35) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #52 added RGB(1, 1, 32) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1) Bounce #53 added RGB(1, 1, 29) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #54 added RGB(1, 1, 26) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #55 added RGB(1, 1, 24) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1) Bounce #56 added RGB(1, 1, 22) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #57 added RGB(1, 1, 20) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1) Bounce #58 added RGB(0, 1, 18) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #59 added RGB(0, 1, 16) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1) Bounce #60 added RGB(0, 1, 15) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1) Bounce #61 added RGB(0, 1, 14) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1) Bounce #62 added RGB(0, 1, 12) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1) Bounce #63 added RGB(0, 0, 11) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1) Bounce #64 added RGB(0, 0, 10) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1) Bounce #65 added RGB(0, 0, 9) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1) Bounce #66 added RGB(0, 0, 8) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1) Bounce #67 added RGB(0, 0, 8) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1) Bounce #68 added RGB(0, 0, 7) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (2) Bounce #69 added RGB(0, 0, 6) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1) Bounce #70 added RGB(0, 0, 6) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (2) Bounce #71 added RGB(0, 0, 5) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (2) Bounce #72 added RGB(0, 0, 5) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1) Bounce #73 added RGB(0, 0, 4) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (2) Bounce #74 added RGB(0, 0, 4) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (2) Bounce #75 added RGB(0, 0, 4) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (2) Bounce #76 added RGB(0, 0, 3) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (2) Bounce #77 added RGB(0, 0, 3) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (2) Bounce #78 added RGB(0, 0, 3) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (2) Bounce #79 added RGB(0, 0, 2) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1) Bounce #80 added RGB(0, 0, 2) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (2) Bounce #81 added RGB(0, 0, 2) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (2) Bounce #82 added RGB(0, 0, 2) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (2) Bounce #83 added RGB(0, 0, 2) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1) Bounce #84 added RGB(0, 0, 2) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1) Bounce #85 added RGB(0, 0, 1) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (2) Bounce #86 added RGB(0, 0, 1) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1) Bounce #87 added RGB(0, 0, 1) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (2) Bounce #88 added RGB(0, 0, 1) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1) Bounce #89 added RGB(0, 0, 1) Build Patch/Sample Hash Table(s).....Done<0.2090 sec> FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (23) FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (28) Writing leaf ambient...done Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 403/1024 19344/49152 (39.4%) brushes 3742/8192 44904/98304 (45.7%) brushsides 27583/65536 220664/524288 (42.1%) planes 25864/65536 517280/1310720 (39.5%) vertexes 43654/65536 523848/786432 (66.6%) nodes 15886/65536 508352/2097152 (24.2%) texinfos 9573/12288 689256/884736 (77.9%) texdata 583/2048 18656/65536 (28.5%) dispinfos 36/0 6336/0 ( 0.0%) disp_verts 3492/0 69840/0 ( 0.0%) disp_tris 5760/0 11520/0 ( 0.0%) disp_lmsamples 63110/0 63110/0 ( 0.0%) faces 23398/65536 1310288/3670016 (35.7%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 12956/65536 725536/3670016 (19.8%) leaves 16290/65536 521280/2097152 (24.9%) leaffaces 29480/65536 58960/131072 (45.0%) leafbrushes 13130/65536 26260/131072 (20.0%) areas 20/256 160/2048 ( 7.8%) surfedges 163143/512000 652572/2048000 (31.9%) edges 97112/256000 388448/1024000 (37.9%) LDR worldlights 695/8192 61160/720896 ( 8.5%) HDR worldlights 0/8192 0/720896 ( 0.0%) leafwaterdata 21/32768 252/393216 ( 0.1%) waterstrips 2262/32768 22620/327680 ( 6.9%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 38454/65536 76908/131072 (58.7%) cubemapsamples 38/1024 608/16384 ( 3.7%) overlays 110/512 38720/180224 (21.5%) LDR lightdata [variable] 8383772/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 3118435/16777216 (18.6%) entdata [variable] 1278809/393216 (325.2%) VERY FULL! LDR ambient table 16290/65536 65160/262144 (24.9%) HDR ambient table 16290/65536 65160/262144 (24.9%) LDR leaf ambient 47683/65536 1335124/1835008 (72.8%) HDR leaf ambient 16290/65536 456120/1835008 (24.9%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/5388 ( 0.0%) pakfile [variable] 3283078/0 ( 0.0%) physics [variable] 2169288/4194304 (51.7%) physics terrain [variable] 0/1048576 ( 0.0%) Level flags = 0 Total triangle count: 63939 Writing c:\users\steve\skydrive\documents\gm_citi2.bsp 3 minutes, 22 seconds elapsed ** Executing... ** Command: Copy File ** Parameters: "C:\Users\steve\SkyDrive\Documents\gm_citi2.bsp" "C:\Program Files (x86)\Steam\SteamApps\common\GarrysMod\garrysmod\maps\gm_citi2.bsp" [/code] I'm not even 100% sure if this problem is mapping related.
Did you follow a tutorial? [url]http://www.moddb.com/games/half-life-2/tutorials/how-to-create-an-animated-texture[/url] [code]Degenerate Triangle (1269.00, -7231.50, -1393.45), (1269.00, -7231.50, -1393.45), (1269.00, -7332.25, -1398.64) Degenerate Triangle (1269.00, -7231.50, -1393.45), (1269.00, -7231.50, -1393.45), (1269.00, -7130.75, -1394.49) Degenerate Triangle (1269.00, -7634.50, -1415.36), (1269.00, -7533.75, -1409.60), (1269.00, -7533.75, -1409.60) Degenerate Triangle (1269.00, -7533.75, -1409.60), (1269.00, -7433.00, -1403.84), (1269.00, -7533.75, -1409.60) Degenerate Triangle (1269.00, -7433.00, -1403.84), (1269.00, -7433.00, -1403.84), (1269.00, -7533.75, -1409.60) Degenerate Triangle (1269.00, -7634.50, -1415.37), (1269.00, -7533.75, -1409.61), (1269.00, -7533.75, -1409.61) Degenerate Triangle (1269.00, -7533.75, -1409.61), (1269.00, -7433.00, -1403.84), (1269.00, -7533.75, -1409.61) Degenerate Triangle (1269.00, -7433.00, -1403.84), (1269.00, -7433.00, -1403.84), (1269.00, -7533.75, -1409.61) Degenerate Triangle (1269.00, -7030.00, -1395.55), (1269.00, -7130.75, -1394.50), (1269.00, -7130.75, -1394.50) Degenerate Triangle (1269.00, -7130.75, -1394.50), (1269.00, -7231.50, -1393.45), (1269.00, -7130.75, -1394.50) Degenerate Triangle (1269.00, -7231.50, -1393.45), (1269.00, -7231.50, -1393.45), (1269.00, -7130.75, -1394.50) Degenerate Triangle (1269.00, -7231.50, -1393.45), (1269.00, -7332.25, -1398.65), (1269.00, -7332.25, -1398.65) Degenerate Triangle (1269.00, -7332.25, -1398.65), (1269.00, -7433.00, -1403.84), (1269.00, -7332.25, -1398.65) Degenerate Triangle (1269.00, -7433.00, -1403.84), (1269.00, -7433.00, -1403.84), (1269.00, -7332.25, -1398.65) Degenerate Triangle (1269.00, -7231.50, -1393.45), (1269.00, -7231.50, -1393.45), (1269.00, -7332.25, -1398.65) Degenerate Triangle (1269.00, -7231.50, -1393.45), (1269.00, -7332.25, -1398.65), (1269.00, -7332.25, -1398.65) Degenerate Triangle (1269.00, -7332.25, -1398.65), (1269.00, -7433.00, -1403.84), (1269.00, -7332.25, -1398.65) Degenerate Triangle (1269.00, -7433.00, -1403.84), (1269.00, -7433.00, -1403.84), (1269.00, -7332.25, -1398.65) Degenerate Triangle (1269.00, -7030.00, -1395.57), (1269.00, -7130.75, -1394.51), (1269.00, -7130.75, -1394.51) Degenerate Triangle (1269.00, -7130.75, -1394.51), (1269.00, -7231.50, -1393.45), (1269.00, -7130.75, -1394.51) Degenerate Triangle (1269.00, -7231.50, -1393.45), (1269.00, -7332.25, -1398.65), (1269.00, -7332.25, -1398.65) Degenerate Triangle (1269.00, -7332.25, -1398.65), (1269.00, -7433.00, -1403.85), (1269.00, -7332.25, -1398.65) Degenerate Triangle (1269.00, -7433.00, -1403.84), (1269.00, -7433.00, -1403.84), (1269.00, -7332.25, -1398.65) Degenerate Triangle (1269.00, -7433.00, -1403.85), (1269.00, -7433.00, -1403.85), (1269.00, -7332.25, -1398.65) Degenerate Triangle (1269.00, -7433.00, -1403.84), (1269.00, -7433.00, -1403.84), (1269.00, -7533.75, -1409.61) Degenerate Triangle (1269.00, -7433.00, -1403.85), (1269.00, -7433.00, -1403.85), (1269.00, -7533.75, -1409.61) Degenerate Triangle (1269.00, -7634.50, -1415.38), (1269.00, -7533.75, -1409.61), (1269.00, -7533.75, -1409.61) Degenerate Triangle (1269.00, -7533.75, -1409.61), (1269.00, -7433.00, -1403.85), (1269.00, -7533.75, -1409.61)[/code] This needs to be fixed too. There's some weird geometry at these coordinates. You can notice that the first coordinate is 1269.00 thus making it a line which is not how triangles work.
I followed that tutorial and found out i was using the wrong image format. Thanks!
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