CModelLoader::Map_IsValid: No such map 'maps/rp.bsp'
map load failed: rp not found or invalid
Detecting unused .gma files...
gma is not created
logs:
** Executing...
** Command: "D:\steam\steamapps\common\GarrysMod\bin\vbsp. exe"
** Parameters: -game "D:\steam\steamapps\common\GarrysMod\garrysmod " "d:\steam\steamapps\common\garrysmod\garrysmod\map s\rp"
Valve Software - vbsp.exe (Mar 14 2016)
12 threads
materialPath: D:\steam\steamapps\common\GarrysMod\garrysmod\mate rials
Loading d:\steam\steamapps\common\garrysmod\garrysmod\maps \rp.vmf
Error! Variable "%keywords" is multiply defined in material "plaster/plaster_ext_02"!
Can't find surfaceprop sheetrock for material PLASTER/PLASTER_INT_18, using default
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
Can't find surfaceprop marble for material AGENCY/FLOOR/MARBLE01A, using default
Can't find surfaceprop marble for material AGENCY/WALL/MARBLE01, using default
material "nature/cliff01a" not found.
Material not found!: NATURE/CLIFF01A
material "ajacks/ben_paintblue" not found.
Material not found!: AJACKS/BEN_PAINTBLUE
Can't find surfaceprop marble for material AGENCY/FLOOR/MARBLE02, using default
material "realworldtextures2/ground/carpet_30" not found.
Material not found!: REALWORLDTEXTURES2/GROUND/CARPET_30
Could not locate 'GameData' key in d:\steam\steamapps\common\garrysmod\garrysmod\game info.txt
Patching WVT material: maps/rp/statua/nature/rockfordgrass1_noprop_wvt_patch
Patching WVT material: maps/rp/statua/nature/rockfordgrass1_wvt_patch
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
Processing areas...done (0)
Building Faces...error: material STATUA/WATER_HRP_MAT doesn't have a $bottommaterial
error: material STATUA/WATER_HRP_MAT doesn't have a $bottommaterial
error: material STATUA/WATER_HRP_MAT doesn't have a $bottommaterial
done (0)
Chop Details...done (1)
Find Visible Detail Sides...
Merged 3360 detail faces...done (2)
Merging details...done (1)
FixTjuncs...
Too many t-junctions to fix up! (3238 prims, max 32768 :: 65538 indices, max 65536)
** Executing...
** Command: "D:\steam\steamapps\common\GarrysMod\bin\vvis. exe"
** Parameters: -game "D:\steam\steamapps\common\GarrysMod\garrysmod " "d:\steam\steamapps\common\garrysmod\garrysmod\map s\rp"
Valve Software - vvis.exe (Dec 9 2014)
12 threads
reading d:\steam\steamapps\common\garrysmod\garrysmod\maps \rp.bsp
Error opening d:\steam\steamapps\common\garrysmod\garrysmod\maps \rp.bsp
** Executing...
** Command: "D:\steam\steamapps\common\GarrysMod\bin\vrad. exe"
** Parameters: -game "D:\steam\steamapps\common\GarrysMod\garrysmod " "d:\steam\steamapps\common\garrysmod\garrysmod\map s\rp"
Valve Software - vrad.exe SSE (Dec 9 2014)
Valve Radiosity Simulator
12 threads
[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']
Loading d:\steam\steamapps\common\garrysmod\garrysmod\maps \rp.bsp
Error opening d:\steam\steamapps\common\garrysmod\garrysmod\maps \rp.bsp
** Executing...
** Command: Copy File
** Parameters: "d:\steam\steamapps\common\garrysmod\garrysmod\map s\rp.bsp" "D:\steam\steamapps\common\GarrysMod\garrysmod\map s\rp.bsp"
Use this great tool in the future, your compile log tells you heaps of information
[url]http://www.interlopers.net/errors/[/url]
I put it through and here's your problem that's stopping your compile
[B]too many t-junctions to fix up! (3238 prims, max 32768 :: 65538 indices, max 65536)[/B]
[B]Description:[/B]
(from Jeff Lane, Valve) "VBSP does cleanup of edges where func_detail geometry meets world geometry to avoid getting visual cracks. One of the ways it does is this by elminating t-junctions. It sounds like you may have hit a limit of the number of those cleanups in the level.
[B]Solution:[/B]
If that is the case, you could fix the problem by reducing the number of func_detail brushes in the level, especially ones that touch non-detail geometry. It's probably a sign that you have too much complex brush geometry in the level, and would benefit from having some of it be model geometry instead."
It is worth noting that func_brush geometry does not perform the same fix ups on compile. Turning some of your func_detail geometry into func_brush geometry may solve this error.
The error message shows you that you have 3238 primitives (max 32768 causing all of this, resulting in 65538 t-junctions (max 65536)
I reduced the number of func_detail
Received an error
Too many t-junctions to fix up! (3322 prims, max 32768 :: 65550 indices, max 65536)
[B]log[/B]
** Executing...
** Command: "D:\steam\steamapps\common\GarrysMod\bin\vbsp.exe"
** Parameters: -game "D:\steam\steamapps\common\GarrysMod\garrysmod" "d:\steam\steamapps\common\garrysmod\garrysmod\maps\rp"
Valve Software - vbsp.exe (Mar 14 2016)
12 threads
materialPath: D:\steam\steamapps\common\GarrysMod\garrysmod\materials
Loading d:\steam\steamapps\common\garrysmod\garrysmod\maps\rp.vmf
Error! Variable "%keywords" is multiply defined in material "plaster/plaster_ext_02"!
Can't find surfaceprop sheetrock for material PLASTER/PLASTER_INT_18, using default
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
Can't find surfaceprop marble for material AGENCY/FLOOR/MARBLE01A, using default
Can't find surfaceprop marble for material AGENCY/WALL/MARBLE01, using default
material "nature/cliff01a" not found.
Material not found!: NATURE/CLIFF01A
material "ajacks/ben_paintblue" not found.
Material not found!: AJACKS/BEN_PAINTBLUE
Can't find surfaceprop marble for material AGENCY/FLOOR/MARBLE02, using default
material "realworldtextures2/ground/carpet_30" not found.
Material not found!: REALWORLDTEXTURES2/GROUND/CARPET_30
Could not locate 'GameData' key in d:\steam\steamapps\common\garrysmod\garrysmod\gameinfo.txt
Patching WVT material: maps/rp/statua/nature/rockfordgrass1_noprop_wvt_patch
Patching WVT material: maps/rp/statua/nature/rockfordgrass1_wvt_patch
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
Processing areas...done (0)
Building Faces...error: material STATUA/WATER_HRP_MAT doesn't have a $bottommaterial
error: material STATUA/WATER_HRP_MAT doesn't have a $bottommaterial
error: material STATUA/WATER_HRP_MAT doesn't have a $bottommaterial
done (1)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 3244 detail faces...done (1)
Merging details...done (0)
FixTjuncs...
Too many t-junctions to fix up! (3322 prims, max 32768 :: 65550 indices, max 65536)
** Executing...
** Command: "D:\steam\steamapps\common\GarrysMod\bin\vvis.exe"
** Parameters: -game "D:\steam\steamapps\common\GarrysMod\garrysmod" "d:\steam\steamapps\common\garrysmod\garrysmod\maps\rp"
Valve Software - vvis.exe (Dec 9 2014)
12 threads
reading d:\steam\steamapps\common\garrysmod\garrysmod\maps\rp.bsp
Error opening d:\steam\steamapps\common\garrysmod\garrysmod\maps\rp.bsp
** Executing...
** Command: "D:\steam\steamapps\common\GarrysMod\bin\vrad.exe"
** Parameters: -game "D:\steam\steamapps\common\GarrysMod\garrysmod" "d:\steam\steamapps\common\garrysmod\garrysmod\maps\rp"
Valve Software - vrad.exe SSE (Dec 9 2014)
Valve Radiosity Simulator
12 threads
[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']
Loading d:\steam\steamapps\common\garrysmod\garrysmod\maps\rp.bsp
Error opening d:\steam\steamapps\common\garrysmod\garrysmod\maps\rp.bsp
** Executing...
** Command: Copy File
** Parameters: "d:\steam\steamapps\common\garrysmod\garrysmod\maps\rp.bsp" "D:\steam\steamapps\common\GarrysMod\garrysmod\maps\rp.bsp"
try converting detail func_details to models using propper 2013 [url]http://www.tophattwaffle.com/configuring-propper-for-steampipe/[/url] a tutorial on how to use it you could also turn world brushes to models so long as they are buildings that players wil not enter
Snip
Just posted what taz0 did better ... :D
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