• Compile Not Working
    2 replies, posted
I am starting work on my second map, gm_nexus_v2, but when i compile the map i get a version of the map where it looks the same as v1, but all of the entities are moved away. I have no idea what is causing this, but i have an idea. I wanted to make the size of v2 bigger so i moved the entire map over to the side by just highlighting it and dragging. Then i resized the skybox and ect. but when i open it in gmod after compiling, it seems the only things moved were entities, and all of the world geometry has stayed in the same spot. I could tell because all of the lighting is gone except for some that was at the very side of the map, but in hammer it shows that i have moved everything. I am not sure if that is the problem but it could be, and i have no idea how to fix it. If you have any idea of whats happening or how to fix please share it with me. Screenshots of in hammer and in-game: Hammer [url]https://imgur.com/a/8WtKq[/url] In-Game [url]https://imgur.com/a/8WtKq[/url] Compile log: [CODE] ** Executing... ** Command: "D:\SteamGames\steamapps\common\GarrysMod\bin\vbsp.exe" ** Parameters: -game "D:\SteamGames\steamapps\common\GarrysMod\garrysmod" -onlyents "C:\Users\greenspleen17\Desktop\Maps\gm_nexus\gm_nexus.vmf" Valve Software - vbsp.exe (Dec 12 2017) onlyents = true 8 threads materialPath: D:\SteamGames\steamapps\common\GarrysMod\garrysmod\materials Loading C:\Users\greenspleen17\Desktop\Maps\gm_nexus\gm_nexus.vmf Could not locate 'GameData' key in d:\steamgames\steamapps\common\garrysmod\garrysmod\gameinfo.txt Static prop models/props_c17/metalladder002.mdl outside the map (3872.00, -5120.00, -240.00) Static prop models/props_c17/metalladder002.mdl outside the map (3872.00, -5120.00, -112.00) Static prop models/props_foliage/tree_deciduous_01a.mdl outside the map (5888.00, -5952.00, 21.00) Static prop models/props_c17/metalladder002.mdl outside the map (3072.00, -9472.00, 2560.00) Static prop models/props_c17/metalladder002.mdl outside the map (8096.00, -4992.00, -256.00) Static prop models/props_c17/metalladder002.mdl outside the map (8096.00, -4992.00, -128.00) Static prop models/props_c17/metalladder002.mdl outside the map (5120.00, -3872.00, -240.00) Static prop models/props_c17/metalladder002.mdl outside the map (5120.00, -3872.00, -112.00) 0 seconds elapsed ** Executing... ** Command: "D:\SteamGames\steamapps\common\GarrysMod\bin\vvis.exe" ** Parameters: -game "D:\SteamGames\steamapps\common\GarrysMod\garrysmod" -fast "C:\Users\greenspleen17\Desktop\Maps\gm_nexus\gm_nexus" Valve Software - vvis.exe (Dec 12 2017) fastvis = true 8 threads reading c:\users\greenspleen17\desktop\maps\gm_nexus\gm_nexus.bsp reading c:\users\greenspleen17\desktop\maps\gm_nexus\gm_nexus.prt LoadPortals: couldn't read c:\users\greenspleen17\desktop\maps\gm_nexus\gm_nexus.prt ** Executing... ** Command: "D:\SteamGames\steamapps\common\GarrysMod\bin\vrad.exe" ** Parameters: -game "D:\SteamGames\steamapps\common\GarrysMod\garrysmod" -noextra "C:\Users\greenspleen17\Desktop\Maps\gm_nexus\gm_nexus" Valve Software - vrad.exe SSE (Dec 12 2017) Valve Radiosity Simulator 8 threads [Reading texlights from 'lights.rad'] [45 texlights parsed from 'lights.rad'] Loading c:\users\greenspleen17\desktop\maps\gm_nexus\gm_nexus.bsp Setting up ray-trace acceleration structure... Done (0.92 seconds) 19252 faces 1 degenerate faces 27603162 square feet [3974855168.00 square inches] 28 Displacements 7140859 Square Feet [1028283776.00 Square Inches] 19251 patches before subdivision 449807 patches after subdivision sun extent from map=0.104528 155 direct lights BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (36) BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (117) transfers 129810899, max 4770 transfer lists: 990.4 megs GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1) Bounce #1 added RGB(1605837, 1422905, 1010560) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #2 added RGB(272173, 190565, 122566) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1) Bounce #3 added RGB(50731, 26509, 15645) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #4 added RGB(13671, 5351, 3034) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #5 added RGB(3738, 1012, 520) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1) Bounce #6 added RGB(1235, 243, 115) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #7 added RGB(405, 58, 24) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1) Bounce #8 added RGB(146, 16, 6) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #9 added RGB(52, 5, 1) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #10 added RGB(19, 1, 0) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1) Bounce #11 added RGB(7, 0, 0) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #12 added RGB(3, 0, 0) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1) Bounce #13 added RGB(1, 0, 0) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #14 added RGB(0, 0, 0) Build Patch/Sample Hash Table(s).....Done<0.1677 sec> FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (13) FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (27) Writing leaf ambient...done Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 276/1024 13248/49152 (27.0%) brushes 3313/8192 39756/98304 (40.4%) brushsides 23731/65536 189848/524288 (36.2%) planes 12500/65536 250000/1310720 (19.1%) vertexes 29754/65536 357048/786432 (45.4%) nodes 13135/65536 420320/2097152 (20.0%) texinfos 2452/12288 176544/884736 (20.0%) texdata 214/2048 6848/65536 (10.4%) dispinfos 28/0 4928/0 ( 0.0%) disp_verts 2268/0 45360/0 ( 0.0%) disp_tris 3584/0 7168/0 ( 0.0%) disp_lmsamples 1008672/0 1008672/0 ( 0.0%) faces 19252/65536 1078112/3670016 (29.4%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 8770/65536 491120/3670016 (13.4%) leaves 13412/65536 429184/2097152 (20.5%) leaffaces 22296/65536 44592/131072 (34.0%) leafbrushes 8916/65536 17832/131072 (13.6%) areas 3/256 24/2048 ( 1.2%) surfedges 125391/512000 501564/2048000 (24.5%) edges 71906/256000 287624/1024000 (28.1%) LDR worldlights 155/8192 13640/720896 ( 1.9%) HDR worldlights 0/8192 0/720896 ( 0.0%) leafwaterdata 5/32768 60/393216 ( 0.0%) waterstrips 1616/32768 16160/327680 ( 4.9%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 26274/65536 52548/131072 (40.1%) cubemapsamples 0/1024 0/16384 ( 0.0%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 21780232/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 3111027/16777216 (18.5%) entdata [variable] 291381/393216 (74.1%) LDR ambient table 13412/65536 53648/262144 (20.5%) HDR ambient table 13412/65536 53648/262144 (20.5%) LDR leaf ambient 63301/65536 1772428/1835008 (96.6%) VERY FULL! HDR leaf ambient 13412/65536 375536/1835008 (20.5%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/4096 ( 0.0%) pakfile [variable] 8293/0 ( 0.0%) physics [variable] 1225058/4194304 (29.2%) physics terrain [variable] 5994/1048576 ( 0.6%) Level flags = 0 Total triangle count: 51317 Writing c:\users\greenspleen17\desktop\maps\gm_nexus\gm_nexus.bsp 3 minutes, 20 seconds elapsed ** Executing... ** Command: Copy File ** Parameters: "C:\Users\greenspleen17\Desktop\Maps\gm_nexus\gm_nexus.bsp" "D:\SteamGames\steamapps\common\GarrysMod\garrysmod\maps\gm_nexus.bsp" ** Executing... ** Command: "D:\SteamGames\steamapps\common\GarrysMod\hl2.exe" ** Parameters: -game "D:\SteamGames\steamapps\common\GarrysMod\garrysmod" +sv_lan 1 +map "gm_nexus" -steam [/CODE]
Take off only entities?
[QUOTE=Firegod522;53021643]Take off only entities?[/QUOTE] oh, that fixed it. No idea how i missed that...
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