Can i restrict noclip in the trigger zone? I have a secret room on the map, and I want it to be protected from the noclip, teleports and other, only the knowledge of the password will give access to this zone, can this be realized?
Use a filtered trigger_teleport.
filter_activator_name
Name: secretFilter
Entity to filter: PlayerSecret
Disallow Entity that match criteria
In your trigger_teleport (check Client flag), set secretFilter as the Filter. That way everyone who touch the trigger will get teleported away, except a player whose targetname is PlayerSecret.
Now for your password thing, when the player find the good password, do something like:
OnPressed > !activator > AddOutput > targetname PlayerSecret > Delay=0
- OnPressed would be used on the last button of your digicode, but you can use a trigger_once behind a closed door:
OnStartTouch > !activator > AddOutput > targetname PlayerSecret > Delay=0
And a trigger_teleport behind that door, lead to the secret room
[QUOTE=Moltard;52460608]Use a filtered trigger_teleport.
filter_activator_name
Name: secretFilter
Entity to filter: PlayerSecret
Disallow Entity that match criteria
In your trigger_teleport (check Client flag), set secretFilter as the Filter. That way everyone who touch the trigger will get teleported away, except a player whose targetname is PlayerSecret.
Now for your password thing, when the player find the good password, do something like:
OnPressed > !activator > AddOutput > targetname PlayerSecret > Delay=0
- OnPressed would be used on the last button of your digicode, but you can use a trigger_once behind a closed door:
OnStartTouch > !activator > AddOutput > targetname PlayerSecret > Delay=0
And a trigger_teleport behind that door, lead to the secret room[/QUOTE]
Thanks!
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