• How do I make a vault door? (rotating similar to fallout vault doors)
    3 replies, posted
How can I make a Vault door, similar to the one shown in this video - https://youtu.be/TzXZicBkTIM I have seen this done in Rockford V2 and looking to do it in my own map as well.
Looks like its 2 func_movelinear (or maybe a func_tracktrain) with a func_rotating parented to it. You just have to trigger it with a func_button, then make the timing line up.
Thanks!
https://i.imgur.com/C6uNoS8.jpg I tried this a while ago, the I/O for this example is retardedly complex though since I need to coordinate sound, the lights, all the effects to the door's opening and closing but, basically, the door itself is a func_rotating parented to a func_movelinear (there are actually two, one to pull the gear out and push it back in, and another to pull it aside or move it back, using SetParentAttachment in its scripting to set the gear's parent as needed) The only issues with this is that if you're gonna make an actual gear, you're gonna have a fun time trying to get the door to rotate just right to not have the teeth clip with the other teeth on the door frame.
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