• Fixing rampant C++ hacks
    12 replies, posted
Are there any plans by RB655 or willox to fix the fact that everyone has undetectable C++ hacks in gmod?
Yeah wtf, just throw in game code if cheat then Vac(hacker) end Wtf facepunch
Do I put this in client or server?
Yeah, send it to anyone that joins to your server and you're done with hackers, if anyone says no...You should ban him since he might be a hacker
Guaranteed to stop cheaters. hook.Add("CheckPassword","SuperAntiCheat2018",function()     -- You're properly a cheater     return false,"No cheaters allowed" end)
Gmod is seeing the rise of C++ hacks though, like citizen hack, big packets, etc. Which aren't detectable through LUA....
You are still missing the point here There is not a function to detect hacks because all those works different, and there's no one that develops anticheats on gmod since it's a kind of science ( kinda of) If rb or willox didn't fix it, it's just because they can't or they don't know how, either way patching it will bring another workaround from hackers to get their hack again. This is not valve where there are engineers that develops anticheats for their games Just programmers that love what they do
I don't know how VAC works on non-steam games so I'm probably wrong here, but stopping public cheats should be as easy as adding a binary signature to a blacklist.
We should also avoid coding things that can be cheated but it's easier said than done I guess. What kind of gamemodes are people cheating in? I've always been playing and making stuff for sandbox so I've never had to deal with this. Also I've heard VAC doesn't work with steam games on Linux. Is this true?
TTT and DarkRP.
Even if sandbox has god mode off, it can be pretty anyoning for players with aimbots
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