• Basic fist SWEP with Hands the same as model
    1 replies, posted
Hi, could anyone show me or direct me to tutorials on how to make a fist swep (basically the same as the fists in gmod) with a firstperson hands that change according to your actual model. I tried using weapon_fists as base but the models seemed to "stack" on eachother. Also I have a second question, can you put the hands of a model on another model? For example swapping the hands of your actual playerskin with gloves from another model. Any help is appreciated.
Here's what I use when I want to make a SWEP. Always works out. (This one is shared so no need to make client or server script) SWEP.PrintName = "Name" SWEP.Author = "YourName" SWEP.Instructions = "Hold Left to do something" SWEP.Spawnable = true SWEP.AdminOnly = false SWEP.Category = "Other" SWEP.ViewModel = Model("models/weapons/c_arms.mdl") SWEP.WorldModel = "" SWEP.HoldType = "duel" SWEP.Slot = 0 SWEP.SlotPos = 2 SWEP.DrawAmmo = false SWEP.DrawCrosshair = true SWEP.ViewModelFOV = 30 SWEP.ShowWorldModel = false SWEP.ShowViewModel = true SWEP.Primary.ClipSize = -1 SWEP.Primary.DefaultClip = -1 SWEP.Primary.Automatic = false SWEP.Primary.Ammo = "none" SWEP.Secondary.ClipSize = -1 SWEP.Secondary.DefaultClip = -1 SWEP.Secondary.Automatic = false SWEP.Secondary.Ammo = "none" function SWEP:PrimaryAttack()      return true end function SWEP:SecondaryAttack()      return true end function SWEP:Initialize()      self:SetHoldType(self.HoldType) end Here are the hold types: Hold Types
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