How to fix physics for ClientsideRagdoll after SetModel?
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How to correct SetModel for ClientsideRagdoll without recreating entity?
This is ClientsideRagdoll("models/player/kleiner.mdl") after SetModel("models/player/barney.mdl")
https://files.facepunch.com/forum/upload/133322/92734343-3e9e-4144-90b5-8aab128d1691/1.gif.gif
I tried PhysicsInit but it still glitch
P.S. Call PhysicsDestroy() on C_ClientRagdoll cast client crash
Precache models dose not help
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