Imagine you are in a mid-game situation, on the server you play on. You make a run to the Launch site, and find an ak. You run back home whit it, and you dont have a tier 3 workbench, but you manage the amount of scrap you have to research the ak, and it dissapears. It kinda hurts doesnt it?
What if instead of it dissapearing, it just breaks, giving you 1 opportunity to repair it, since you have the BP for it, and make a 1st cheap unit of it?
It will also give a bit more use of the repair bench, since theres not that much people using it.
Tell me what you think!
On workbench you need ONLY scrap.
To research item if you have it - you need Research Table
I know lmao, did you even understand what i said?
Interesting idea, but one concern here is how it might potentially be abused to get access to other items prematurely.
For instance, to craft Timed Explosives, one has to also already know how to make Explosives.
Currently, if I find a Timed Explosives and then research it, the item disappears and I'll still need to find an "explosives" item somewhere else to learn a blueprint from. It's a hassle, but given how powerful Timed Explosives are, requiring a player to have to locate more than one component to research before they can craft the item makes sense.
If however the Timed Explosives didn't disappear when researched, then a player could instead take them to a recycler and easily acquire the "Explosives" item for research as well, essentially getting access to two Blueprints for the price of having to only find one item. I suspect that the Devs don't want the game's research system to allow players to research an entire crafting tree just by finding one of the end items, but instead require players to have to make a choice between which blueprint they want to learn.
Now I realize that Timed Explosives are sort of a rare example of this as there aren't many items in game that are currently dependent upon learning blueprints for their own components, but based on the posted roadmap I suspect that the devs will be introducing more items like that in the future <cough>vehicles</cough>.
So while not a bad idea, I think it has a flaw that might discourage the devs from wanting to implement it.
I agree. much is not thought out. eg. with the tax resources for the construction. I already collected. enough stone and wood. built a wardrobe. why should I still collect resources for its work. if I do not have the resources, the database starts to rot. this is not logical. Straight bullying. come and you base almost rotted, or 90% only whole. you will agree little things but not pleasantly. you're not happy with the sick in life.
Sorry, you need to Log In to post a reply to this thread.