• Overwriting entities across addons
    4 replies, posted
Hey there So I have a weapons pack I plan to use for a project and I want the grenade launcher to do less damage. I have copied the entity from the addon and put it into my addon's gamemode entity folder hoping this would overwrite the entity with my entity, it seems this is not the case. Is there anyway to do this? Cheers
You don't need to override the file, just modify the value on the swep using weapons.GetStored.
Well the gun fires a grenade projectile which is a seperate ent whichh does damage via util.BlastDamage
Then use scripted_ents.GetStored.
Excellent, cheers
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