How would I go about forcing an entity to move from point A to point B without any regard to physics?
Closest I can get is using SetPos, but I need the motion to be interpolated for it to look right.
Were you using SetPos in a loop? That's what I would try to get an entity from one point to the other with some sort of coherent movement.
There's also Entity:SetVelocity but I'm not sure it could work in this situation.
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