• Sorry, I'm re-posting this.
    5 replies, posted
I feel that there should be an update in which if you make a door frame (Single or Double) our of Armored, then it should 2x the health of whatever Door is in it. I don't think that this would be overpowered, because in the end the wall will always be stronger, and there is extra cost. This means you could have less overall doors into your base. I.E: Wood Doors would have 400 HP (from 200). Sheet Doors would have 500 HP (From 250). [Same as a Stone Wall now.] Armored Doors would have 1600 HP (From 800). [Still less than the Armored Frame]. Theoretically, nobody in their right mind would upgrade a Door Frame to armored, because the Door is a huge weak-point. So, essentially, this would be a reinforcing mechanic for players with more resources on their hand, to ensure a safer "Middle" approach. Please post any reasoning on why you think this might be overpowered or unnecessary, but in around a thousand hours of Rust, this is one of my major complaints. Thanks for reading!
And now why would you make two posts for this when you already have one going right under this one?
Technically, that was just a post in the thread, not a thread by itself. My previous thread is unrelated to this topic entirely.
No this is really crazy and stupid walls are not doors and doors are not walls wooden door 400 and the wall is 250? really so you are saying i should satchel the wall not the door please suggest something better
AI, did you read the thread? To double the life of the doors, they must be INSIDE an Armored Doorframe. This changes nothing Door/Wall base HP. Please re-read my original post and take the time to understand it.
I like this idea, but I think it may be OP (I would def use this) and "exploit" the hell out of this. Right now (with the current system) I can build bases that equally take 35-40 satchels to go through walls or doors (so the door-to-wall ratio is the same, i.e there is no "weak points"). If your system is implemented I will either be able to either add less doors for the same door-to-wall ratio (since doors will not be 2x as strong) or I would make even stronger bases that would now take twice my regular satchel count (ie going from 35 to 70 satchels to get in)... and that just makes solo/duo raiding pretty much unplayable and will reinforce more ZERG play. More zergs = bad, and therefore I cannot upvote for this idea
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