Is there any way to do this? I saw polyweld on the workshop but it seems to be broken.
I'm making multiple machinery models that I'm putting together (using code) but only the main part remains solid so I have had to make the colission for all of them on the main part but since all the other parts move it causes some weird looking physics.
The easiest way to do this is to weld them instead of parenting. If you want "proper" physics where it acts as one physical body, you'll have to figure out how to use Entity/PhysicsInitMultiConvex and combine the physics models of all your parented entities with the parent's... Which I've never done before, so you'll have to try it out yourself.
I made the polyweld. The broken parts are just the toolgun because I'm too busy to give it the attention it needs.
You could definitely dissect the code though. It uses physicsinitmulticonvex like neatnit said.
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