• To spark alot of group gameplay
    3 replies, posted
Once the game is released and servers are dealt there should be mechanics for guilds to be able to do raid bosses with your guild and be able to get invaded during the raid but only once so people cant abuse it but only by another guild which has atleast 10 or more members so no one can abuse. I'm not completely sure how to explain but can someone spark my idea and add a little more sense and detail fix anything you think i said is outright dumb.
I mean you could already organise a raid just by communicating with other players, you wouldn't need mechanics for that, unless the dungeon or "raid" wasn't designed for there to be more than 5 players, etc. Pretty sure you can tho
It would be interested to see some kind of group/guild mechanic in-game. I've always wondered why Rust never did this, but it seems like it would make way more sense for something like Ruin anyways. If Ruin uses some kind of XP system it would make sense for that as well, kind of like how a WoW group shares XP between each other or even rolling on loot. Might be thinking too much into what Ruin is trying to be with that one though.
I'm sure they welcome any suggestions, I for 1 would agree with you though , and I've wondered the same about RUST. Maybe someday they can answer some of these questions by some sort of LIVE Event.. Fundraiser Stream maybe?
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