• Lets ous talk about helicopters and map coverage
    1 replies, posted
Looking forward to see Rust finally going official and leaving early access. The game have came a far and is very enjoyable but I would like to mention two areas that needs tweaking/fixing. -Helicopter aggro system. -Component spawns. Statement 1: In the current state helis have no sense at all. You can despawn it without shooting at it. You can't steal aggro when you hit several weak spot hits. Or you can steal it with one hit from someone who just sprayed a mag into the rotor on it. Really frustrating for the gameplay. Statement 2:Join a server today and almost everyone lives around the radtowns and roads. Early game the big groups live in tier 3. Late game teir 3 is dead and all freshies are ruling the server in tier 1 zones. BUT! Why have a system that require you to live close to components instead of spreading components out alot more so the whole map gets available. Right now everyone aims for the same areas.
The Helicopter should be a legitimately dangerous threat, not a simple source of loot. People with bases close to roads/monuments should live in fear of the Bradley APC, roving scientists, the helicopter; etc. Keep people from centralizing near the goods so much without additional risk. Also, I think the Kill-On-Sight for the Helicopter should be changed; as long as you have no armor on or a projectile weapon (Including a bow possibly), it won't shoot you. So, you can still have full clothes and a tool out, etc, but if you have armor or weapons, it'll shoot.
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