• OnKey Functions/Hooks
    3 replies, posted
hello guys i was wondering if anyone would find my new library of 'OnKey' functions/ hooks useful, I intend to release it if people think it could be useful Functions SHARED | ENTITY : OnKeyPressed Args ( Player WhoPressedTheKey, Key Enum ) SHARED | ENTITY : OnKeyReleased Args ( Player WhoPressedTheKey, Key Enum ) Hooks SHARED | OnKeyPressed Args ( Player WhoPressedTheKey, Key Enum ) SHARED | OnKeyDown Args ( Player WhoHeldTheKey, Key Enum ) SHARED | OnKeyReleased Args( Player WhoReleasedTheKey, Key Enum ) SHARED | OnEntityKeyPressed Args ( Player WhoPressedTheKey, Key Enum, Entity EntityTheyAreLookingAt ) Return False to Block SHARED | OnEntityKeyReleased Args( Player WhoReleasedTheKey, Key Enum, Entity EntityTheyAreLookingAt ) Return False to Block Any feedback would be appreciated, and hopefully above should give you enough info as to the uses of the functions/ hooks.
I made something sort of similar to this: GMod-Binding Example: bind.Add( KEY_R, "<UNIQUE_NAME>", function() notification.AddLegacy( "This script works!", NOTIFY_GENERIC, 2 ) end )
from your github page It only works client-side, since on server-side you can use the numpad library. mine works on both relms, which was the main idea as a server cant ask a player if they are pressing for example the 'H' key but with this scripts that's possible
Yeah, yours sounds great, you should release it!
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