Hello. I want to ask about one thing. Using Gmod Lua how do I parent entity (not a prop) to a bone in way that this entity doesn't wobble around?
There are a few options that might work:
Entity/SetParent, Entity/SetParentPhysNum, Entity/SetMoveParent
Also, there's bonemerging where you use Entity/AddEffects with EF_BONEMERGE
Ok I had finally parented it somehow to the hand becuase you can only parent using setparent to attachments so I parented to hand but how to move that parent now to arm?
Does changing the local pos and angles do anything? It probably wouldn't take long to guess the right ones.
Also, if you bonemerge it, then I think it automatically moves it to the arm. This might move it inside the arm though.
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