• Competitive Rust
    7 replies, posted
Burn me at the stake for this one. I think we should introduce a competitive scene to rust. I know, Rust has a beautifully harsh learning curve; you can top that with the open sandbox aspect and you're essentially left with an almost impossible platform for competitive play. However, I feel the bloodthirsty intent to dominate the server that many nakeds spawn with shouldn't be left to dry up among casual play; especially without much memory of achievement going into future wipes. This is where I present the idea of Hardcore Tournament Servers, and after, a more casual ladder-based server. First, each server of the Hardcore Tournament type will have a signup period. Depending on demand, and logistics, the signup period would range anywhere from a week prior, to 12 hours. In this time, the server could accept 300 signatures. The server, upon opening for signup, would be listed with its' launch date and time. Only players with signatures will be white-listed. This ensures that all players signing up have a fair opportunity to let loose in the cracking moments of launch- a key spur for a competition driven server. Stage 2- The server has just launched, 9 am EST on the 3rd. 300 players knowing this exact time line up and flood the server. Nakeds are piled along the beaches. The map seems a bit smaller than what seems necessary to fit all 300 players: until a dangerous reality sets in. Each player only has 2 lives, but there is a catch, which I will explain later. For now, their only saving grace is a small no-combat/no build zone lining the spawn, to prevent sleeping players who load in from death. They have 8 hours until this zone disappears. May they use it wisely. Players who camp this zone's exit may benefit greatly in ladder placement, but may also subject themselves to early elimination, especially if they hang around for too long. After all, there are always those who make their dash for the mainland immediately. Stage 3- To more thoroughly explain your "Lives", it is moreover that you have 1 "Respawn". The true catch is that you are also allowed to craft 2 sleeping bags and 1 bed per "Life". You may only have one of each placed at a time. Killing another player who is holding a bag will of course give you an "Extra Bag". Similarly, gaining TC access and picking up the bag via a hammer is another viable course of retrieving more bags. Spawning in your Sleeping Bag or Bed will not affect your Respawn Counter. Simply put, as long as you have an existing sleeping bag or bed, you may respawn in it at no penalty, aside from its normal timer. If you haven't guessed, your are officially knocked out of the tournament after dying with no sleeping bags or beds to spawn in. Hardcore servers will be split among categories. Solo, small group, large group/clan, and zerg clans. The differences are very simple, and the main aspect is that for group servers, you would pre-make a group via personal team creation, and then sign up for the server as a team. Instead of individual signatures, the group servers would be listed with group slots. Once in the tournament, team killing would only act as counter productive for all parties involved, so betrayal wouldn't be so haphazard. This wouldn't stop people from forming temporary alliances with others, however, or betraying them for that matter. While we could optionally add anti-tk measures, I feel rust is better suited without them in place. Depending on how popular (and hell I feel this would explode in popularity, if not skyrocket the game's popularity itself), you could introduce a competitive ladder for players to climb. Teams/players would gain/lose competitive points depending on where they place by the end of their tournament. If they were to die early, they might lose a fair amount of points, however, if they made it to per say, the top 3, they would gain a substantial amount. I feel this tournament style play opens new doors for Rust that are just begging to be explored. If you wouldn't mind, Facepunch, give this one your time of day and ponder it. Also, adding towards what I mentioned earlier, about the more casual idea, a score could be added to most servers that would serve as a tracker of how well players did in each wipe, and could be recorded to their accounts and broadcast to a leader-board. Similar to how we gather scrap, if different things of varying importance were to give "Score" that you had to then carry back to your base and deposit to your cupboard, then we could track achievement in game. Say the act of taking down the Heli earned you 1000 points. Whoever took it down now has this score attached to their body. If they are killed and looted, the looter can take this 1000 score and try to bring it to their base. It does not impede inventory space. Similarly, if you were to raid someone, and they had 30,000 score in their Tool Cupboard, if it were unlocked you could loot it for all 30,000, or destroy it for 1/2 the amount. Simple acts like farming and hitting barrels would give menial amounts as well. At the end of wipe, upon server shutdown, each player could be linked to a single cupboard (Multiple can link to the same one), and it would display who had the highest scores that wipe. This would allow players to feel accomplished, and finally declare who "Dominated" a server. Anyway mates, food for thought.
I see Hardcore servers already in the Modded community.
I think the idea is totally cool. It's just a question of people wanting to play a mode like that. Most people will probably cry....
I find it already Hardcore trying to compete as a solo, dual, trio player against clans with multiple people farming and raiding while everyone is at work. Maybe Hardcore would be great for clans? I ber most clans wouldn't play it though because they don't want competition they like griefing others
Yeah, that's right. I just started Rust a short time ago and my friends and I have total problems surviving in the game and building something up. You get killed permanently. Which doesn't really bother me now, because the game is still a lot of fun and someday you are "good".
Heres a tip I learned.... Make a base on an incline, drop the foundation as close to the ground then build Half walls around it, select 1 square and put your main loot box in there. Build the base up from there placing random loot boxes and things up top. This way when raided, they wont notice the extra foundation and run right toward your TC or loot boxes in sight, unknowingly they wont know under that floor in the corner is the main loot. You will need to /remove the floor, it break it away to access it each time. On Servers that have /Home I don't even use a door, I make a giant block like rubics cube and pick one square in that block to be my main base, i do everything in that one square, and just tp out.
But with this solos would be in actual fair competition vs one another
great idea (and a rough draft of course), potentially needs some polish/clean up just to make sure nothing can be exploited (like a clan suiciding to give sleeping bags to its one/two very good pvp player)... but overall a very solid start for a great idea...
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