Recently on a video speaking about how there was much more of a community and friendlier feel to rust back in legacy days, and that clans had a major part in getting rid of that inherent trust upon first meeting someone (Via making the game a competition / chore of "We gotta get the best look first! and the biggest bast first!") I looked through the comments to find a strikingly brilliant suggestion.
To paraphrase, a user in the comments spoke of a system that would make unfriendly KOSers obvious (calling them Rouges, which may not have to be the final name) after they having killed many people. And this would give someone a penalty on loot (still their suggestion) and allow you to see who is more trustworthy and who isn't.
Something to be added along these lines, I found, wouldn't take away the appeal of killing players, so much as penalizing being an overly-aggressive person to begin with. (I mean c'mon, who REALLY needs a naked's rock?) it may not get rid of the grouping and sheer competition of the game nowadays, but it would encourage an overall friendlier more interesting player interaction and might help random teaming.
What would y'all think about something like this?
murder is freedom, killing is good
forcing rules is not fun.
Friendly? This is Rust!
This may sound...odd...while I do like such systems (I am a friendly player. Other people say I am too friendly for Rust), I think that such a system would not fit in Rust.
Part of the appeal for me in Rust is the mystery and the constant tension. Is that person friendly or hostile?
Also, taking a risk and finding a friendly player or convincing a player to lower their weapon feels like a victory to me.
No, seriously speaking it could work ,just not at the current level of the game. However, if by the grace of the gods Garry were to ever release the source code to the public, server owners could set a base guideline as the OP mentioned
You can just disguise it as something like "Psychological Condition" where KoS makes your character feel bad and eventually go insane. That way its actually related to reality.
Well in game unturned you have reputation. If you kill somebody your rep goes -x. If you do a quest (not avibale in rust) or heal another person you get rep +x.
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