My playermodel is stretching when it does animations. I already tried the proportions trick from this post My custom playermodel for GMod is all stretched out and untextur.. .
I'm so tired with all of this by now that i don't even know anymore.
In-game she's looking like this:
https://files.facepunch.com/forum/upload/140342/9c3dc4a9-2a59-498a-9996-94746c754a10/image.png
she's supposed to look like this:
https://files.facepunch.com/forum/upload/140342/cd78b624-3359-4cf8-8d40-57884c7b6d1b/image.png
But it just happens with she's doing a animation.
Here is the qc: $modelname "player/sayaka/sayaka.mdl" $model studio "sayaka_f..
If anything else is needed please ask me for it, i just really need help... please...
Look into the proportions trick as documented by CaptainBigButt/ZeqMacaw. Should have what you're looking for.
https://sites.google.com/site/zeqmacaw/tutorials/proportion-trick
On the bright side, it is a relatively easy fix, we can help step by step with the proportion trick, but my best bet is that something went wrong with the Ragdoll, a_proportions and reference animations, some might be switched around.
ty so much i'll try it out
Yes, that's how it should be, ragdoll is for the ragdoll animation per-se, whilst the a_proportions is used in the whole proportion rigmarole, it's also more useful if you ask questions, you can make a whole new thread for a whole new problem, I'm always here and I hate to make threads too long, especially when they strive off of the initial subject.
yestarday i was able to fix it. Ty so much for the help <3
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