RunConsoleCommand( "mat_bloomscale", "1" )
These are the convars that I want to have my server run but half of them just wind up as an unknown command. Im not sure if its just not a thing for gmod multiplayer but every single one of them has r_ does not work
RunConsoleCommand( "mat_compressedtextures", "1" )
RunConsoleCommand( "sv_robust_explosions", "0" )
RunConsoleCommand( "lod_TransitionDist", "1" )
RunConsoleCommand( "mat_disable_bloom", "1" )
RunConsoleCommand( "cl_maxrenderable_dist", "1" )
RunConsoleCommand( "cl_detailfade", "1" )
RunConsoleCommand( "cl_ragdoll_physics_enable", "0" )
RunConsoleCommand( "r_lightaverage", "0" )
RunConsoleCommand( "mat_specular", "0" )
RunConsoleCommand( "mat_filterlightmaps", "0" )
RunConsoleCommand( "r_flashlightmodels", "0" )
RunConsoleCommand( "r_drawmodeldecals", "0" )
RunConsoleCommand( "r_drawparticles", "0" )
RunConsoleCommand( "cl_show_splashes", "0" )
RunConsoleCommand( "r_cheapwaterstart", "1" )
RunConsoleCommand( "r_cheapwaterend", "1" )
RunConsoleCommand( "r_waterforceexpensive", "0" )
RunConsoleCommand( "r_WaterDrawReflection", "0" )
RunConsoleCommand( "mat_wateroverlaysize", "4" )
RunConsoleCommand( "mp_decals", "0" )
RunConsoleCommand( "r_decals", "0" )
RunConsoleCommand( "r_drawdecals", "0" )
RunConsoleCommand( "cl_detail_max_sway", "0" )
RunConsoleCommand( "r_drawparticles", "0" )
RunConsoleCommand( "r_shadows", "0" )
RunConsoleCommand( "r_dynamic", "0" )
RunConsoleCommand( "cl_playerspraydisable", "1" )
RunConsoleCommand( "cl_phys_props_max", "0" )
RunConsoleCommand( "func_break_max_pieces", "0" )
RunConsoleCommand( "props_break_max_pieces", "0" )
RunConsoleCommand( "props_break_max_pieces_perframe", "0" )
Are you running them clientside?
They are being run server side. I have put them in my autoexec as well which would typically make them work but not this time. cl_ or sv_ files are not the concern though.
cl_ and r_ (well i think r_) are all client related so will show up as unknown commands on a server.
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