I've tried and tried but it's still not working. So i'd hoped that someone out there could help me!
My cl_init.lua
include("shared.lua")
function ENT:Draw()
self:DrawModel()
end
My shared.lua
ENT.Type = "anim"
ENT.PrintName = "Test"
ENT.Author = "N/A"
ENT.Spawnable = true
My init.lua
AddCSLuaFile("cl_init.lua")
AddCSLuaFile("shared.lua")
include("shared.lua")
function Initialize()
self:SetModel("models/props_borealis/bluebarrel001.mdl")
self:PhysicsInit(SOLID_VPHYSICS)
self:SetMoveType(MOVETYPE_VPHYSICS)
self:SetSolid(SOLID_VPHYSICS)
self:SetUseType(SIMPLE_USE)
self:DrawShadow(false)
end
function ENT:Touch(ent)
if ent:IsPlayer() then
local effectdata = EffectData()
effectdata:SetOrigin(self:GetPos())
effectdata:SetScale(1)
util.Effect("Explosion",effectdata)
end
end
function Initialize() isn't linked with SENT
Oh Thanks @Spar !
Sorry, you need to Log In to post a reply to this thread.