• Modify a weapon when its given to the player
    1 replies, posted
As the title says, I would like to modify certain weapon values of the weapon being given to the player, such as recoil and clipsize. Is this possible? I cannot seem to find a resource that helps me at all on this topic.
Solved by me, after some debugging I've finally managed to figure it out. Here's my code: --server side (obviously) local wep = ply:GetWeapon("weapon_357") wep.Primary["Damage"] = 10 --sets the weapons damage wep.Primary["Recoil"] = 0 --sets the weapons recoil wep.Primary["ClipSize"] = 100 --sets the weapons clipsize
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