http://cdn.akamai.steamstatic.com/steam/apps/4000/header.jpg?t=1421333577
Changelogs:
Changelog
Live Changelog
GitHub:
Main repository
Pull requests
Latest Update is out!
https://gmod.facepunch.com/blog/february-2018-update/
Please keep your requests and bug reports to these repositories so they don't get buried in this thread.
Issues
Requests
Was a great update, keep up the work!
This looks promising. Gonna try out stuff with that BaseAnimatingOverlay
just updated the server but noticed that the update caused the server have FPS lag spikes anyone else having the same problem ?
render.OverrideBlend is mistakenly listed as being in the new update.
render capture seems to send a black screen regardless even when steam client is not showing. Is this intended?
Use the PostRender hook - render.Capture now clears itself after each frame has finished drawing.
Fixed DBinder overriding SetSelected( bool )
Could it be that DBinder:SetSelected doesn't work at all anymore?
Just Updated my Server to this update, but now it crashes when starting up. No Minidumps are being created for me to post.
Nvm, seems like you have to use DBinder:SetSelectedNumber now instead.
Is the Chromium branch going to get an update to allow clients on it to join the new server? A handful of players from my server switched on my advice and some of them don't seem to be able to join now.
Is anybody getting random lag spikes since updating their server?
I've checked with my host and they say that another customer has complained about this as well.
Edit: CPU usage seems to be spiking
Yes, it is the sqlite
https://i.gyazo.com/0b6f189a2029643f9026e79813bd890e.mp4
activating and deactivating noclip (logs per sqlite)
Any data that is entered into sqlite, generates a saturation in the server
https://i.gyazo.com/f8493f58dd98d8ba467212cbd42b6dfd.png
I'll fix that shortly
Updated most render library functions to not lock up when a Lua type error occurs during function execution
Well, that was funny
https://files.facepunch.com/forum/upload/104786/f896bad7-c2f0-4292-96c8-576ff543971f/ezgif.com-crop.gif
https://files.facepunch.com/forum/upload/104786/f84ee8f3-34fc-4c32-b99a-9c49bd4c5ac6/hl2_2017-11-23_14-45-56.png
Ever since the update my server is having major performance issues. Lag spikes, most noticeable in chat, spawning of props and the usage of ULX commands. There is around a 2.3 second delay when using noclip.
If anybody finds a fix please share.
read my message above
It doesn't fix render glitches, it fixes crashes in certain cases.
how can we acsess the fix to the sqlite problem when its published
I will post here and in the usual places for when an update is released. You'll just need to update the server agian. I am currently running the build, you shouldn't have to wait long.
Any reason why
util.TableToJSON(Color(255, 255, 255, 255))
returns
{"r":255.0,"b":255.0,"a":255.0,"g":255.0}
instead of
{"r":255,"b":255,"a":255,"g":255}
? Breaked my gamemode, because I was saving colors in JSON as VARCHAR(33).
so you optimize the string length but not how you actually store 4 bytes
Hooray for updates.
Time to make sure my servers survive.
Engine error: player/phoenix.mdl (2) at -1.$ -1.$ -1.$ in contact with player/phoenix.mdl (2) at -1.$ -1.$ -1.$, crash. dist = -1, minq = 99999999999999997704951326524533662844684271992415000612999597473199345218078991130326129448151154688.000000
We're forced to keep people on the main branch for Awesomium's flash support. Can you please just re-enable PPAPI flash in the chromium branch like you USED to support?
https://gyazo.com/c8e90cface09cc07fdd770dc4d239420
Looks like a TTT ragdoll crash
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