Hi, I'm making a player model and a ragdoll. Playermodel is fine but ragdoll is a little bit odd. It behaves normally. Physics are all ok but when I try to pick it up with physgun it sometimes doesn't react like the body part wasn't there. For example: I point the gun to hand and it doesn't grab it. Sometimes when I shoot the ragdoll's limb it doesn't react to bullet, just stays still. My physmodel is rigged, hitboxes are there so I have no idea.
There are many things that could go wrong with the physics, the best way to determine what's wrong is a picture of the actual collision mesh, source is really strict with physics models.
20180226163051 1 — imgbb.com
here's in game image.
Oh...
I have a good news and a bad news.
The good news is that those hitboxes look really healthy
The bad news is that I have absolutely no idea why it wouldn't work, maybe it's a general problem? Try looking at the model with Half Life Model Viewer, maybe you can generate some hitboxes manually and put them in the QC, here's a """"good"""" read about this: HLMV create hitboxes
vcollide_wireframe 1 in console can be used, it will show every model's physics mesh
I would've thought it was the same, the collision mesh looks like the one from the valve biped so there's no way the hitboxes would be screwed up, right?
Actually if that were the case we wouldn't be here...
hlmv — imgbb.com
here's screenshot from hlmv. Mesh is blue wireframe, collision model - yellow and boxes are hit boxes.
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