• Z-Depth DOF tutorial
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this is just a complementary tutorial you can see the main information here A Complete Guide to Full Scene Rendering in Garry's Mod and here Z-Depth in Garry's Mod (Tutorial/Discussion) - Stuff You've Made.. this is how i make some dof in gmod using photoshop, the photoshop is in portuguese but it don't matter you must do a fog configuration like tihs https://files.facepunch.com/forum/upload/112192/7db2c765-a372-45a1-b5c5-545f11316ff0/gm_black_v3_colourable0001.jpg the far object must be black and the near must be white, sometimes the color differences betwen close props can make a difference as you can see one of the ragdolls is brither than the others this will make the blur stronger so you need to avoid this. just slide the fog end bar until you get the best config. https://files.facepunch.com/forum/upload/112192/8d44a750-5f46-4eea-9918-63ec37968283/Sem Título-4.jpg when you're done with you light passes you need to select that layer https://files.facepunch.com/forum/upload/112192/68ac42c9-83c1-44e2-9a15-16616553cc6d/Sem Título-5.jpg then you need to paste in the alpha layer https://files.facepunch.com/forum/upload/112192/512e6441-b46f-4b8d-a8dd-c5f640d5b39b/Sem Título-6.jpg then just align the layer. select to show all rgb layers and the apha then you will se a red fog zoom in and select everything, drag carefuly until everything is aligned https://files.facepunch.com/forum/upload/112192/08cd9cf3-a407-4b7a-aa3c-92938b003e37/Sem Título-7.jpg now just set the DoF as you wish. click anywere in the scene to focus and configure the blur now you made a scenic DoF
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