hello there so every time i try to compile a map that i edit it it give me brush limit even i didn't hit it
https://files.facepunch.com/forum/upload/113756/2eef938b-65e2-45fc-b0bd-3b54e4ec5041/Capture.PNG
and i try to turn a loot of props and walls to func_detail but it gave me the same problem .
My Steam :Steam Community
Turning geometry into details wont help. Use propper to turn geometry into props or remove brushes.
can you give more detail about this
The show information tab isnt always reliable too. For example if you angle brushes vbsp will make a "bounding box" around it that adds additional brushsides towards the limit.
What ellemti means is that turning brushes into func_detail won't reduce the amount of brushes/ faces you have... It even adds towards the solid entity limit. You'll need to turn geometry into models using propper or make them in an external program from the begin with
It is always reliable, there is also limit also for brushfaces.
Also propper:
Follow this tutorial: https://www.tophattwaffle.com/configuring-propper-for-steampipe/
Then watch this (or not depending if text tutorial was enough for you)
https://www.youtube.com/watch?v=nyE4BY5ySUg
but the problem is i don't use SDK i use gmod hammer and how i get model and materiel of the map i just drop them on garry'smod>model or materiel so where i need to drop proper
You can always copy materials you use to propper directory.
but the only way is to drop proper on SDK no other softwer
Yes, mount propper on source sdk like in tutorial. The crude method i described is to copy materials to propper directory (ex. css to propper), this is what works for me (most of the time).
You can always check if it works even without materials.
so to just make it simple i take propper and i put it on SDK but SDK don't open hammer from gmod and i want to open hammer from gmod not CCS or FT2.
and am telling you again am just using gmod not sdk to run hammer (comman>garry'smod>bin>hammer) not SDK
Just configure gmod hammer for propper so you don't have to copy any content. Make sure to use the 2013 version of propper for this to work. Should be easy enough to find on the dev wiki
Sorry, you need to Log In to post a reply to this thread.