Is there any seed to create a map without monuments. We want to create a server with different mechanics.
Example: Size3000/NoMonuments/NoCaves
If you go to Rust you can use the "Map Gallery" tab and reduce all monuments, and then select the seed that you require
Yes, but the size of the maps is at most -1600. I need 2000+
:/
You can still adjust that to
If you adjust the size the map changes.
Just go to Rust io config file and choose all the things you dont want shown that way you can have any of the maps
But how do I configure in Rust.io to remove monuments? Because when I generate a map, as the only options I have the size and seed
https://files.facepunch.com/forum/upload/180533/596affdf-43e8-467f-ab13-becc4ac871a0/Screenshot_1.png
You cannot on Generate. Notice I mentioned the words "Map Gallery"? The difference is procedurally generated while the Gallery list is already pre made. You just have to choose the seed,size and take the sliders down
The thing you have to remember is that if you use a "generated" map it is not a "live" map so you cannot see helicopter or plane routes or any players position. a warning will come up telling you that,
You can look at maps that are already being used by other servers, just type the map size in the search box and it will show those servers, open the map in a new tab and look at each one till you find one you like, write down the map seed and enter that into your server configuration,
Simply untrue, an admin or permission given moderator can view every active thing on the map as it occurs. This can also be changed within the config in order to determine what can be seen and what cannot be seen.
I've only ever used the site to pick maps for upcoming wipes. When the site is accurate its a fast way to pick a map seed we like. It definitely beats each of us run 2 or 3 servers with rolling through different seeds and having to log into each to see what the result is.
The issue we hit with the site is every time there is a change in the map gen algorithm, the maps generated by http://playrust.io are either inaccurate or completely wrong for some time - presumably until the new algorithm is implemented. Sadly at the moment whilst its close its not the same as the map we have this wipe and hasn't for some weeks now.
What are you talking about Rush , a generated map is not a live map and will not show you your location or let you share locations, please read the top right corner of the attached map,
I always wait for the version number to match the game update when choosing an existing map that way there is (or seems to be) more accuracy in the live map,
https://files.facepunch.com/forum/upload/166849/705ad18b-91d3-4bc8-a771-64fb6d8be745/Generated map.jpg
Then, I am not sure what you are asking about. A Map is always generated until you make it "Live" by adding it to your batch file.
can you fix ur photos, ,why do they have a massive whhite patch at the bottom
I have made the mistake (several years ago (before Rust io changed the way the list their maps) of choosing a map and then after adding the seed to the server "Custom Commandline' and starting the server I was unable to see anything on it (apart from monuments) , Now Rust io shows all "live" maps with blue text and the generated ones with white which makes it a lot easier to find one you like,
This map for instance is a generated one and has the warning,
XYRUST0 / 50
Connect Modded, Barren 4000 / 123456, v2062, 255.93 fps
When you did that, did you authorize IO with oxide?
I always have latest update for oxide and Rust io on the server, you dont have to do anything else
You cannot generate maps in Vanilla Rust without monuments to my knowledge.
The maps are decided by "seed" and "size". There are millions of maps. Well more actually.
Size = Anywhere from 1000 to 6000
Seed = Anywhere from 1 to 2,147,483,648
Ill let you do the maths
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