• Strange map compiling error
    1 replies, posted
** Executing... ** Command: "D:\Games\steamapps\common\GarrysMod\bin\vbsp.exe" ** Parameters: -game "D:\Games\steamapps\common\GarrysMod\garrysmod" "d:\divrp offical map update\latest vmf 3-6-18\rp_c18_divrp_updated" Valve Software - vbsp.exe (Feb 19 2018) 8 threads materialPath: D:\Games\steamapps\common\GarrysMod\garrysmod\materials Loading d:\divrp offical map update\latest vmf 3-6-18\rp_c18_divrp_updated.vmf Can't find surfaceprop concretegrit for material CONCRETE/CONCRETEFLOOR027A, using default ConVarRef mat_reduceparticles doesn't point to an existing ConVar Can't find surfaceprop concretegrit for material CONCRETE/CONCRETEFLOOR038C, using default Could not locate 'GameData' key in d:\games\steamapps\common\garrysmod\garrysmod\gameinfo.txt Patching WVT material: maps/rp_c18_divrp_updated/nature/blend_bnc_rockdebris_wvt_patch fixing up env_cubemap materials on brush sides... ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0) ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0) Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides... Merged 946 detail faces...done (1) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... done (3) writing d:\divrp offical map update\latest vmf 3-6-18\rp_c18_divrp_updated.prt...Building visibility clusters... done (0) Creating default LDR cubemaps for env_cubemap using skybox materials:    skybox/grimmnight*.vmt  ! Run buildcubemaps in the engine to get the correct cube maps. Creating default HDR cubemaps for env_cubemap using skybox materials:    skybox/grimmnight*.vmt  ! Run buildcubemaps in the engine to get the correct cube maps. Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Too many unique texture mappings, max = 2048 ** Executing... ** Command: "D:\Games\steamapps\common\GarrysMod\bin\vvis.exe" ** Parameters: -fast -game "D:\Games\steamapps\common\GarrysMod\garrysmod" "d:\divrp offical map update\latest vmf 3-6-18\rp_c18_divrp_updated" Valve Software - vvis.exe (Feb 19 2018) fastvis = true 8 threads reading d:\divrp offical map update\latest vmf 3-6-18\rp_c18_divrp_updated.bsp Error opening d:\divrp offical map update\latest vmf 3-6-18\rp_c18_divrp_updated.bsp ** Executing... ** Command: "D:\Games\steamapps\common\GarrysMod\bin\vrad.exe" ** Parameters: -bounce 2 -noextra -game "D:\Games\steamapps\common\GarrysMod\garrysmod" "d:\divrp offical map update\latest vmf 3-6-18\rp_c18_divrp_updated" Valve Software - vrad.exe SSE (Feb 19 2018)       Valve Radiosity Simulator      8 threads [Reading texlights from 'lights.rad'] [45 texlights parsed from 'lights.rad'] Loading d:\divrp offical map update\latest vmf 3-6-18\rp_c18_divrp_updated.bsp Error opening d:\divrp offical map update\latest vmf 3-6-18\rp_c18_divrp_updated.bsp Every single time I attempt to compile I keep getting a strange error. Ive attempted to look it up and had no success. Too many unique texture mappings, max = 2048 Ive attempted to change textures on multiple things and it still would not compile. Turning off cubemaps does make it compile.
When looking to texture brushes, tick the "used textures only" option to limit the textures shown to those already used in your map; it's probably good practice, since having a limited number of textures, and using a single one for many different uses (even though several might be possible) will both improve load times, since fever textures are referenced inside the bsp file and thus have to be loaded, and you might save some space, as well
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