Hello fans and followers of Stone Rage. We are happy to announce that the crowdfunding campaign for Stone Rage has officially begun! This is a pinnacle moment for Stone Rage as it will determine the future of the game and how quickly we can get it into your hands; which is why we need backing from as many contributors as possible so that we may continue to proceed at this steady pace. We ask all of you to support us by checking out our funding page and looking over the many wonderful features that Stone Rage has to offer. Then, decide for yourself if you wish to support it and how much you would like to contribute. The more that you contribute the greater the gift you will receive.
[B]Indiegogo Campaign Link:[/B] [url]http://www.indiegogo.com/projects/stone-rage/x/2867113[/url]
All contributions will be greatly appreciated. We also ask that you please take the time to share a link to our crowdfunding page with your friends and family to help spread the word of Stone Rage to those who have yet to see it. All of us at MountainWheel Games thank you for the already amazing responses we have received for the game. Stone Rage is sure to be a wonderful gaming experience for gamers of all kinds and it is thanks to followers and supporters like you that we can make all of this happen!
[video=youtube;Fq1b-h-5adQ]http://www.youtube.com/watch?v=Fq1b-h-5adQ[/video]
[B]60 seconds of play [/B]
The intention of this chapter is not to entertain, therefore it's written quite shorthand and descriptive. It shall give the reader an idea and feeling of a typical game play situation to help imagine the synergy of the game's features.
Through her cover the player sees the approaching enemy. As she glimpses again for the nearing threat, suddenly a javelin strikes the tree beside her. That was close and she immediately gets a bit nervous. An enemy archer has targeted her. She quickly steers the camera around her to get an overview of the situation. She recognizes her team mates and their classes. There is an ally guard near her. She could try to take cover behind his shield and then safely approach the enemy to get in range for her destructive weapon she carries with her. She plays the warrior, she knows that she is comparative slow, so she has to be careful. From the corner of her eye she sees one of her ally archers using his ultimate. A disgusting but somehow satisfying sound indicates that the archer has hit his target. She quickly looks up and a splatter effect as well as the fact that the enemy lies flat on the ground tells her that her ally has hit the enemy archer who was targeting her and took her out of game for a while. That's her chance she realises.
Through a quick emote she tells the ally guard to wait for her and starts running towards his protecting shield. Projectiles from other enemy archers she weren't aware of raining down on her but she got through only with some slight injury. While orientating again she realizes an enemy scout running towards her and her ally. She knows the common tactic from the scouts to quickly surround the guards to get behind them and stab their unprotected back. But she also knows that a well timed hit from her big club can knock him out. She has to be careful now and hit the attack button at the right time and place without loosing the protection of the guards shield as she would be an easy prey for the enemy archers.
The scout runs quickly towards her and than when he tries to pass the guard she quickly steps aside hitting the attack button, so the slow club will hit the target. A crash sound and a satisfying splatter effect tells her that she has hit the mark. A quick pause and a highlight effect after the swinging animation of her club tells her that she can add another attack to a choreography chain to get extra damage and adrenalin. Luckily she hits the scout again and a even bigger splatter effect reveals to her that she finally killed him. It seems that he hadn't that much hitpoints already as he approached. A roar sound and slight shine around her character indicates that she has earned enough adrenalin to perform her ultimate. After a slight exhilaration she realises that she is completely unprotected from range attacks and that she is already quite near the enemy base.
She quickly gets cover again behind the ally guard before suffering too much damage through the enemy archers. Another guard with a shaman hiding behind him approaches. She gives the shaman a sign through an emote animation that she is injured and needs some healing. Both close up to her and the shaman quickly refills her hitpoints. A decent shine around the shamans character indicates that also his ultimate is ready. Now she realises that they are already very close to the enemy base. The shaman triggers his ultimate starting his ritual dance and suddenly the sky darkens, the wind blows and lightnings bath the scene in dreadful light. Also suddenly the two guards trigger their ultimate and charge into the enemy barracks breaking through the shields of the enemy guards knocking them down. A random lightning strikes an enemy warrior instantly killing him and she feels a bit spite.
This is her chance she realises. She quickly ran towards the jumped enemy to deal as much damage and devastation as possible. Within the crowds of the enemy soldiers while projectiles of her ally archer hail down on them she triggers her ultimate. A loud roar and a red shine indicates that. She knows as long as the shine lasts she deal twice as much damage but also suffer twice as much but luckily the ultimate of the shaman still lasts so she suffers only the half amount of damage and her hitpoints cant get below 1. In this exciting moment of action she rampages through the enemy forces. She chains hit after hit to a destructive choreography. But after the second chaining hit her character holds the club all over his head and pauses for a slight moment. This she knows, indicates that if she know performs her slow secondary attack she will deal a big amount of damage and this effect will be doubled if dealt to a stunned enemy.
[B]More infos on:[/B]
[B]contact email:[/B] [email]marco@mountainwheel.com[/email]
website: [url]www.mountainwheel.com[/url]
forum: [url]www.mountainwheel.com/forum[/url]
moddb: [url]www.moddb.com/games/stone-rage[/url]
fb: [url]www.facebook.com/StoneRage[/url]
yt: [url]www.youtube.com/user/mountainwheelgames[/url]
steam: [url]http://steamcommunity.com/groups/stonerage[/url]
twitter: [url]https://twitter.com/#!/Mountainwheel[/url]
vimeo: [url]http://vimeo.com/user7745296[/url]
crydev: [url]http://www.crydev.net/project_db.php...le&team_id=259[/url]
you should probably build a fanbase up before posting on facepunch asking for money
i skipped half way in to the video
[quote]Free-to-play online third person multiplayer action game[/quote]
the world looks nice, i don't know if it's just because it's cryengine or what but it's nice to look at. this isn't the right section, facepunch isn't even the right forum for this stuff. i don't understand why crowdfunding is so popular right now, "indie" means "independent", why do so many devs expect people to pay a load of money for you to develop a game. you expect [I]60,000€[/I], i don't see why you'd need that much considering you've gotten your game as far as it is without it.
[QUOTE=TCB;41808635]i skipped half way in to the video
the world looks nice, i don't know if it's just because it's cryengine or what but it's nice to look at. this isn't the right section, facepunch isn't even the right forum for this stuff. i don't understand why crowdfunding is so popular right now, "indie" means "independent", why do so many devs expect people to pay a load of money for you to develop a game. you expect [I]60,000€[/I], i don't see why you'd need that much considering you've gotten your game as far as it is without it.[/QUOTE]
That's what I've honestly never understood, if they have gotten this far why can't they go further.
[QUOTE=Johnny Guitar;41815804]That's what I've honestly never understood, if they have gotten this far why can't they go further.[/QUOTE]
There's a huge difference between developing a demo and a full game.
Nice! Very creative concept. I like the idea of no automatic aiming system, depending more on player's skill and strategy rather than how pimped out and high level their character is. Which is the reason why I HATE most RPG's (except for the elder scrolls series). It's good to see more melee oriented games coming out like war of the roses and chivalry.
[QUOTE=OneJibmoNatio;41824612]Nice! Very creative concept. I like the idea of no automatic aiming system, depending more on player's skill and strategy rather than how pimped out and high level their character is. Which is the reason why I HATE most RPG's (except for the elder scrolls series). It's good to see more melee oriented games coming out like war of the roses and chivalry.[/QUOTE]
Glad you like it. We won't make the crowdfunding campaign, but that's no problem. We'll continue developing Stone Rage, just a little slower :)
[QUOTE=reok1;42089337]Glad you like it. We won't make the crowdfunding campaign, but that's no problem. We'll continue developing Stone Rage, just a little slower :)[/QUOTE]
Then what was the point of that?
Maybe they've run low on cash or need to hire people for some reasons or another. Let them start up a crowdfunding campaign if they want to--don't donate if you don't feel like doing so.
If it creates a higher-quality end product, why not?
[QUOTE=Monkah;42095368]Maybe they've run low on cash or need to hire people for some reasons or another. Let them start up a crowdfunding campaign if they want to--don't donate if you don't feel like doing so.
If it creates a higher-quality end product, why not?[/QUOTE]
I didnt donate because I didnt feel like they needed it, I also feel like they need something more capturing to the audience to give them a reason to feel, OH DANG I NEED THIS.
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