Welcome to the Metro. Under the ruins of Moscow lies twisting and winding lines and labyrinthine tunnels. Originally built to provide transport around the city, thousands fled into the vast metro when nuclear war ravaged the earth. It is a dark places filled with broken and decaying machines, mutants, bandits, and even fouler things lurking in the deep. There is no sun and little more than mushrooms can grow down here, and fuel for energy is becoming rarer by the day.
The Metro is Hell.
The Metro is your home.
It is here, underneath the husks of man's once glorious cities that you, one of a few lucky survivors who reached the safety of the underground, must survive and rebuild [I]at all costs. [/I]The surface is blasted with radiation and crawling with terrifying creatures, but also filled with possibly even more salvage than the metro below it. However, remaining there for more than an hour is deemed unwise, so it is here in the dark bowels of the city you must remain, and you must fight.
Playing the game is not to different from previous games before it, but rather than controlling countries or tribes you control stations and gradually exert your power over other stations. Events will happen in the game world (such as bandit raids, mutant attacks, or cave ins and other natural disasters) that you must respond to and keep your station alive and thriving.
[B]HOW TO PLAY:
[/B]Choose a station on the metro map by filling in the dot with the color of your faction (do not worry if the color matches the line, we can tell if it is yours because the dot with be solid and not hollow) Example:
[IMG]http://i.imgur.com/DSU9vcO.png[/IMG]A hollow dot (represents empty stations or stations occupied by NPC factions) [IMG]http://i.imgur.com/ClDOgx5.png[/IMG]A filled dot (represents player-owned stations)
Every turn takes 1 month of time. You, the player, send in turns describing the goings on in and around your station. Communicating with other player stations can be done in the thread or covertly over PM.
Send in all your posts to [B]Bananafoam. [/B]Include these items:
[QUOTE=]Faction Name
Faction Symbol (Optional)
Faction Ideologies (Leadership [Democracy, Dictatorship], Economy [Communism, Laissez Faire], Social Structure [Feudal, Caste, E.T.C])
Scavenging -Works like research in other forum games: send in 3 places to send salvage teams and I will choose ONE and determine the loot based on locale. You can just make up the places, really, so long as they aren't ridiculous or overpowered (durr send my men into D6)
Military Actions -Send in what your military, if any, is doing as well as how they are structured and what equipment they use. No overpowered shit like flamethrowers and miniguns at turn one. I don't care if your station is parked right under a fucking military base
Domestic Actions -What goes on in your station
Foreign Actions -What goes on between you and other stations or on the railways between stations.
Copypasta -Anything not relevant to the gameplay, such as backstory or fluff material.
[/QUOTE]
The only rules I have are no OP weapons/salvage/whatnot and no deus ex machinas whenever a negative event hits your station. If you get attacked by Dark Ones, well, that's life (not to say that will happen. I'm not a total dick)
Anyways, now onto the map. On the map, some parts of the metro line will be different colors. All of them essentially mean the same thing: you cannot go there. There are different ways of clearing them to open up easy routes around the metro. Black are collapsed tunnels or blockades. You will need drilling equipment to make it through these, and working drills are a rarity in the metro. However, a dedicated a very large workforce may succeed in clearing them as well. Light blue means that it is a mutant hive or path that the various beasts of the metro use to traverse. You will need flamethrowers to destroy them and they need to be policed to keep more mutants from using them, unless you find and destroy the nests. Brown are known checkpoints for bandits. All you need to stop these are guns and soldiers.
[t]http://i.imgur.com/Djah6pd.png[/t]
[B]SEND IN TURNS AS TURN 1. NOTE: [/B]Okay, it's back to Moscow. Hopefully that is the final time I will have to switch it.
I'm not confident enough in my knowledge of Metro to participate in this, going to enjoy watching though.
[QUOTE=CapLaPorte;43100266]I'm not confident enough in my knowledge of Metro to participate in this, going to enjoy watching though.[/QUOTE]
I have no clue what the Moscow Metro is like. I'll probably just make everything up based on the map, and I would encourage most players to do the same.
Maybe I'll mark points of interest near the tunnels when they are discovered.
Can you fix your Steam link, so I can add you?
[QUOTE=Damian0358;43101425]Can you fix your Steam link, so I can add you?[/QUOTE]
Okay, I fixed it.
Kind of funny that the first thing you'll see on my account is Metro: Last Light played for 8 hours. Gee, I wonder where I got the idea for this...
Honestly, I think this would work better if it were the Moscow metro. There at least, people have an idea of what its like if they played the game but unless someone lives in chicago, they wont have a very good idea of what the metros are like and what kind of landmarks there are. Its not like we have to speak Russian, the game has english voice acting after all.
[QUOTE=overwatch pvt;43107224]Honestly, I think this would work better if it were the Moscow metro. There at least, people have an idea of what its like if they played the game but unless someone lives in chicago, they wont have a very good idea of what the metros are like and what kind of landmarks there are. Its not like we have to speak Russian, the game has english voice acting after all.[/QUOTE]
I changed it because of a recommendation and the fact that three posters above (the poster and the 2 agrees) didn't join due to not really knowing the Metro.
I was hoping Chicago would make it nicer since the names are English and because the Chicago metro isn't really dissimilar from similar metros in the country.
[QUOTE=BananaFoam;43107425]I changed it because of a recommendation and the fact that three posters above (the poster and the 2 agrees) didn't join due to not really knowing the Metro.
I was hoping Chicago would make it nicer since the names are English and because the Chicago metro isn't really dissimilar from similar metros in the country.[/QUOTE]
That poster also won't have very much knowledge about Chicago either, they live in Canada. Also how would we go about the issue of what type of mutants and weapons are in the metro? Being in Chicago would mean having to come up with a new group of mutants for the most part.
[QUOTE=BananaFoam;43107425]I changed it because of a recommendation and the fact that three posters above (the poster and the 2 agrees) didn't join due to not really knowing the Metro.
I was hoping Chicago would make it nicer since the names are English and because the Chicago metro isn't really dissimilar from similar metros in the country.[/QUOTE]
I meant in the context of the Metro universe, not the literal Moscow Metro System.
[QUOTE=overwatch pvt;43107890]That poster also won't have very much knowledge about Chicago either, they live in Canada. Also how would we go about the issue of what type of mutants and weapons are in the metro? Being in Chicago would mean having to come up with a new group of mutants for the most part.[/QUOTE]
Well we [I]do[/I] see a lot of Canadians around here.
I can change it back if you want, but since no one has even sent in a turn it doesn't seem like anyone is interested. Personally I did prefer Moscow, it was way bigger and had a more interesting setting.
[editline]8th December 2013[/editline]
I can do some lore stuff in the OP but I was saving most of it for turn one.
If you need a basic rundown, turn one is 3 months after the bombs fall. Radiation is far to strong, fires still burn, and the sky is still blotted out, meaning the surface is completely uninhabitable. Most people fled into the metro, which doubles as a massive civil defense bunker in many ways. The metro is stashed with all kinds of gear for surviving the end of the world, as the Russians had prepared for the war. However, a lot of it is in the tunnels and maintenance areas, hidden from the civilian stations for obvious reasons (wouldn't want people getting a hold of guns on the daily commute). Though there are some surviving members of the military who know where these bunkers are, conditions are to unsafe to permit travel, as reports of dark things in the metro have cropped up.
Initially dismissed as ghost stories, that all changed when outer stations like Recnoj Vokzal started losing patrols. The station was attacked by creatures, presumed to be mutants (but possibly creatures that had lived dormant under the earth and are now returning) but they were driven off. Other strange phenomena have been occurring in the metro. Some say the war destroyed Heaven and Hell, so now the souls of the dead wander the tunnels in a purgatory.
That's about all you need to know for turn one.
-Snip- Im terrible at reading
[QUOTE=overwatch pvt;43108719][B]Faction Name:[/B]Vodnyj Station
[B]Faction Symbol:[/B]N/A
[B]Faction Ideologies:[/B]Democracy sort of( 2 people, military leader, civilian leader, who listen to their subordinates for suggestions and attempt to appeal to what the populous needs and wants) Capitalism/ Caste society(Each person picks a profession and must stick with that profession)
[B]Background Info:[/B] The people of Vodnyj Station were lost and confused during the bombings. In an attempt to create order, the majority agreed that two people would lead the station to the best of their abilities. Vladimir Avalov, a veteran of the Soviet Union military, would lead the station's armed forces, and Vasily Burgyev, a manager of a restaurant before the bombs fell, would lead the civilian matters of the station. The station has very few supplies at its present, only the few weapons brought by the soldiers who followed the civilians in, and whatever spare food people happened to bring with them. This has made Vodnyj heavily rely on Stalkers and trade with other stations.
[B]Military Actions:[/B] The few station guards simply patrol it's perimeter for any threat.
[B]Domestic Actions:[/B] In the aftermath of the bombs, the civilians still struggle to get it on it's feet, trying to produce food and help injured.
[B]Scavenging[/B] Stalker's are sent to a nearby hospital, grocery store, and hotel for supplies.
Please let me know if I did any of this wrong.[/QUOTE]
Well for one you're supposed to PM it to the thread maker, not post it in the thread. Other than that, while this technically works, it's nice to throw the OP a bone and be a little more detailed.
You know I've had this idea running around for a long while and even had a shitload of assets made up.
y u steal idea from my head
[t]https://dl.dropboxusercontent.com/u/38678023/metrodata.png[/t]
Mine was going to be alot more in-universy and RP-ish tho
All these forum RP's make me so happy.
[QUOTE='[Seed Eater];43108891']You know I've had this idea running around for a long while and even had a shitload of assets made up.
y u steal idea from my head
[t]https://dl.dropboxusercontent.com/u/38678023/metrodata.png[/t]
Mine was going to be alot more in-universy and RP-ish tho[/QUOTE]
Well, shit, sorry.
That picture reminds me to ask, does anyone want me to make the whole map grey to map the occupied station colors easier to see? That's my plan, I just want to know if anyone objects.
[QUOTE=BananaFoam;43107425]I changed it because of a recommendation and the fact that three posters above (the poster and the 2 agrees) didn't join due to not really knowing the Metro.
I was hoping Chicago would make it nicer since the names are English and because the Chicago metro isn't really dissimilar from similar metros in the country.[/QUOTE]
Not to be rude, but a lot of people making fanfic stories based on Metro 2033 but set in other cities completely miss [i]why[/i] the Moscow metro works as a setting. It was built to be able to survive nuclear attack and function as a fallout shelter. Pretty much every other metro system on Earth would, in the event of a nuclear strike on its home city, collapse on itself.
The other part is that because the Moscow metro was also built for military use as well, there's that whole secret sub-network of tunnels that gives so much opportunity for exploration and a real sense of the unknown.
Just saying, Metro is a story very closely tied to its setting.
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