How would i import the scout model into blender?
I just started Source SDK 3 days ago, and i am going to give a shot at blender.
[url]http://forums.steampowered.com/forums/showthread.php?t=1109465[/url]
Well, in the beginning of this tutorial it tells you how to import character models into 3DSMax, but I'm not sure if it'll work with blender. It's worth a try.
You want to make a Scout smoothie?
[url]http://developer.valvesoftware.com/wiki/Blender[/url]
Go there and pick the link just under the big green box. It has a .smd importer which will allow you to open the Scouts raw file that Valve so kindly provided.
Blend, add butter, salt, bonk!, stir fry, serve with crunchy bacon legs :v:
[QUOTE=hexpunK;19847335][url]http://developer.valvesoftware.com/wiki/Blender[/url]
Go there and pick the link just under the big green box. It has a .smd importer which will allow you to open the Scouts raw file that Valve so kindly provided.[/QUOTE]
Your avatar just made my day.
Will it blend?
[QUOTE=Cheesedragon;19858539]Blend, add butter, salt, bonk!, stir fry, serve with crunchy bacon legs :v:[/QUOTE]
Your first failed attempt was unfunny, why try again?
[QUOTE=Blynx6;19882194]Your first failed attempt was unfunny, why try again?[/QUOTE]
[IMG]http://shorty.zaridi.to/funny.jpg[/IMG]
[QUOTE=DainBramageStudios;19882175]Will it blend?[/QUOTE]
Thats the question.
Everything blends... Except Chuck Norris. And really big things. Because they don't fit.
I really hope that you're not trying to make an odd scout model.
Put grease on him, it helps him slide in.
Remember to molest the body before blending, would be a shame to not use something like that
:chef:
Where is that scout model? Can't find it :sigh:
Found it, it's in your sourcesdk_content\tf\modelsrc folder
I always read the title of this thread wrong.
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