[URL="http://steamcommunity.com/games/TF2/announcements/detail/73350714656966944"][QUOTE][/URL][URL="http://steamcommunity.com/games/TF2/announcements/detail/73350714656966944"]In the latest update, we've [I]finally[/I] fixed the Double Crouch Jump bug—a longstanding issue involving Scout not being able to double crouch jump without looking like his legs are made of raw bacon strips held up in a wind tunnel:
[/URL][URL="http://www.teamfortress.com/images/posts/crazylegs.jpg"][IMG]http://www.teamfortress.com/images/posts/crazylegs_small.jpg[/IMG][/URL]
Throughout [I]Team Fortress 2's[/I] years-long release and update cycle, many people have asked us, "Seriously, how could you guys not have fixed that yet?" The majority of these queries are directed to [I]TF2[/I] animator Matthew Russell, who is technically responsible for fixing this kind of thing, and most of them pull no punches. "Is it because Matthew Russell is too stupid to fix it? Why would Valve even hire someone with a horseshoe-shaped divot in their skull?" is an email we see a lot. "Does Matthew Russell have a disease that makes him lazy?" is another popular one. An astonishing number of them are simply a .jpeg of Google Maps with Matt's house ominously circled. The rest could be summed up as a long, unbroken string of expletives and grammatically questionable racial slurs.
What a lot of people don't know is that this "bug" isn't a bug at all, but rather an embarrassing result of the degenerative leg disease our motion capture actor, Del Bluskin, has bravely endured for over a decade now, which has turned the lower half of his skeleton into something that looks like two raw bacon strips held up in a wind tunnel. To be honest, Del's been a part of the Valve family for so long, we just didn't have the heart to fire him simply because his ailment had rendered him grossly incompetent at his own job. To be even more honest, we didn't have the heart to engage in a long verbal sparring match with Valve's legal team, who told us that under no circumstances could we fire Del.
Luckily, things have a funny way of working themselves out for the best. Del was hit by a bus this morning, and our new mocap guy, Phil, is a sharp, enthusiastic go-getter with a functioning skeleton. Jump forward an hour, and here we are with an upgrade that finally addresses the Double Crouch Jump bug that has long plagued the Scout-playing faithful. Enjoy, and in the words of animator Matthew Russell, "Anyone wants me, I'm gonna snag a couple z's in the server room. If Newell asks, one of my kids has chicken pox again."
In non-crazy-legs-related news, our friends at TF2maps.net have just finished up their [URL="http://swamp.tf2maps.net/"]Swamp Theme expansion[/URL]. Head on over and download it today.[/QUOTE]
Wow.
[url]http://www.teamfortress.com/[/url]
Stop there's already 2 threads on it
I made this before them.
According to times, no. No you didn't.
No, you didn't. You were late by seconds.
I'm blind then.
Goddamn, that was hilarious.
Well, Search tool says he was first. So be it. Official Thread of crazy legs.
Says this was posted 7 minutes ago, and says aurora's was posted [I]9 minutes[/I] ago. Chikka boom.
Took you 2 minutes to switch pages? Wow.
[QUOTE=ShockbattMatt;19848969]Says this was posted 7 minutes ago, and says aurora's was posted [I]9 minutes[/I] ago. Chikka boom.[/QUOTE]
This for me says it's 9 minutes ago
Time works that way :science:
Who cares, this one has the actual blog post.
I hereby declare this the official version.
[QUOTE=Hypershadsy;19849027]Took you 2 minutes to switch pages? Wow.[/QUOTE]
When we all started it was like "1 Minute ago"
Something fucked up methinks
swamp theme
Swamp theme expansion is fucking sexy. Can't wait till some maps get made with it.
Shut up and discuss the blog post, guys. This thread is for content in the blog.
I thought TF2 was animated completely by hand, without motion capture
[QUOTE=Max of S2D;19849201]I thought TF2 was animated completely by hand, without motion capture[/QUOTE]
[sp]It's a joke.[/sp]:ssh:
[QUOTE=Max of S2D;19849201]I thought TF2 was animated completely by hand, without motion capture[/QUOTE]
Yeah, I remember that one e-mail someone sent to Robin about mocap in Meet The Team videos and he clearly said they didn't use it.
Maybe Valve only used it for in-game animations?
R.I.P. Crazy Legs, we will miss you :frown:
-snipz-
[QUOTE=Flip pl;19849272]R.I.P. Crazy Legs, we will miss you :frown:[/QUOTE]
Me most of all... how will I ever explain this name now?
"better late then never"
I'd rather dupe threads never exist, than be late.
[QUOTE=SGTNAPALM;19849115]Who cares, this one has the actual blog post.
I hereby declare this the official version.[/QUOTE]
He has a Billy Mays avatar.
He is automatically correct.
I once had a DLL mod for the scout's head animation. Wonder if the same thing could be done to the legs so we can get this back. It was the most hilarious fucking thing ever.
where does the swamp mod install to?
[QUOTE=Leaf Runner;19850954]He has a Billy Mays avatar.
He is automatically correct.[/QUOTE]
yes because billy mays is obviously still funny
[QUOTE=Corporal Yippie;19852168]yes because billy mays is obviously still funny[/QUOTE]
Yeah
[QUOTE=Minimole;19851996]where does the swamp mod install to?[/QUOTE]
Pretty much everywhere in the /tf/ folder. Just open in hammer.
Thanks for posting it.
It's stuff like this that makes everyone love Valve.
Sorry, you need to Log In to post a reply to this thread.