I hate this kind of players, who are only doing their favourite thing: deathmatch in a map with a real objective.
I have an example:
As I was playing on a Randomizer arena server (sure, arena might be a bit deathmatch, but read further), a player named Chow along with other players were all the time saying things like:
"dont cap", "capping is for the reds" "lol noob capper".
I then told Chow that TF2 isn't the right game for him. He then responded with "well im bored of CSS". I found that funny.
TF2 has deathmatch, it's called 24/7 2fort.
I hate these guys. You want to know why we lost? Not because we're "lol n00bs," because you were hunting down one guy who dominated you and you were right next to the cart and you didn't push it.
1:Cap
2:win
3:record Rage
4: lets all laugh about it together.
Why so serious?
Actually, arena is supposed to be a deathmatch, and capping should be a last resort, so yeah, the guy was kind of right.
Well in the randomizer server it's more fun to fight each other than to end the round by capping.
To cap you gotta kill the defense. A straight forward rush is probably not the brightest idea. Flanking is your friend. So people that don't always cap/push the cart are making them selves useful elsewhere. Usually. Scouts are very good at flanking, not just capping. However, people that refuse to cap/defend, or whatever it is objective based, at all times shouldn't be playing TF2.
[QUOTE=Cam00;24645781]To cap you gotta kill the defense. A straight forward rush is probably not the brightest idea. Flanking is your friend. So people that don't always cap/push the cart are making them selves useful elsewhere. Usually. Scouts are very good at flanking, not just capping. However, people that refuse to cap/defend, or whatever it is objective based, at all times shouldn't be playing TF2.[/QUOTE]
Capping 101
Rush blindly forward with a Heavy + Medic, closely followed by a scout and a Soldier
Instacap in 99% of servers.
[QUOTE=KarmaPolice;24643052]Actually, arena is supposed to be a deathmatch, and capping should be a last resort, so yeah, the guy was kind of right.[/QUOTE]
This. Sitting with a Heavy/Medic combo on the point and waiting for that 10hp scout with Natasha is very cheap. The obvious thing to do is go and punch him.
[QUOTE=plack213;24642405]I was playing on a Randomizer [b]arena[/b][/QUOTE]
While I understand that people want to exploit whatever random mix of weapons they have to the fullest, it sucks that these douches want to extend the round even longer as people are waiting in spectator mode.
It really coincides with the fact that the guy is a CS:S player [Die once, then wait].
so you think the game puts 9 minutes on the clock so you can cap a point in the first 2.5 without any resistance or deathmatch or killing ever happening
you're playing the wrong game buddy
It's all tactics.
[QUOTE=BeefMcGraw;24650752]While I understand that people want to exploit whatever random mix of weapons they have to the fullest, it sucks that these douches want to extend the round even longer as people are waiting in spectator mode.
It really coincides with the fact that the guy is a CS:S player [Die once, then wait].[/QUOTE]
Which is why I hate how all the randomizer servers I found are Arena. I like the idea of randomizer, but I personally hate Arena.
It's pretty insane how some people tend to forget to push the cart in PL maps.
I've always found that maxing out the speed of the cart (it's x4 on most stages) is the most helpful thing you can do, since it puts a lot of pressure on the defending team, AND it avoids wasting time, because you're gonna have to push the payload if you want to win anyway
What irks me more than people who don't do objectives:
People who connect in the server and go "What do we have to do in this map? never played it"
Cause it's totally not indicated at the bottom of the screen.
32 man CTF: Completely ignore the flag
[QUOTE=MRTW113;24653744]32 man CITF: Completely Ignore The Flag[/QUOTE]
I once went an entire hour, then when there was 3 minutes left I realized that nobody had capped, and remembered what I was supposed to be doing.
[QUOTE=A B.A. Survivor;24654472]I once went an entire hour, then when there was 3 minutes left I realized that nobody had capped, and remembered what I was supposed to be doing.[/QUOTE]
There is a difference between ignoring the objective and being literally unable to reach it.
[QUOTE=Bragdras;24654516]There is a difference between ignoring the objective and being literally unable to reach it.[/QUOTE]
That's 2Fort right there.
[QUOTE=A B.A. Survivor;24654472]I once went an entire hour, then when there was 3 minutes left I realized that nobody had capped, and remembered what I was supposed to be doing.[/QUOTE]
80% of the team is snipers, 10% scouts, 10% engineers.
Engies on other team encourage their whole team to go engie.
Our team goes all spy.
:psyduck:
I'd rather have people cap than spend 5 minutes wandering the map looking for each other.
If you get alerted that the enemy is making a capture, go to the control point and fight them. That's the whole point of the CP in arena. It's so the end of the match doesn't consist of hunting down a CnD spy hanging out in an obscure corner of the map, or a face-off between two engineers turtling in their spawn. Matches like those could go on forever
Cap, and laugh.
[QUOTE=Loofiloo;24655623]or a face-off between two engineers turtling in their spawn. Matches like those could go on forever[/QUOTE]
And will, as anyone who has been unfortunate enough to have this happen with the bots can attest.
Well as some of you may know from my body-shotters/noscopers thread a while back I'm not a fan of wasting effort. Capping when there's one engineer left building back at his spawn seems like a smart move to me. Why waste effort hunting him down and risking falling victim to a possible well planned ninja sentry trap?
I agree with the whole "ignoring the objectives" point in the title. It irks me when I see a scout run past the payload, which only needs one little fraction of a second of pushing to win, to go kill that Dead Ringer spy he heard.
Mario Kart is a fun Deathmatch map.
Try playing in a 24/7 dustbowl server.
After 5 hours of stage 1 people on red will be begging the blu team to cap.
[QUOTE=plack213;24642405]I hate this kind of players, who are only doing their favourite thing: deathmatch in a map with a real objective.
I have an example:
As I was playing on a Randomizer arena server (sure, arena might be a bit deathmatch, but read further), a player named Chow along with other players were all the time saying things like:
"dont cap", "capping is for the reds" "lol noob capper".
I then told Chow that TF2 isn't the right game for him. He then responded with "well im bored of CSS". I found that funny.[/QUOTE]
It's more fun to actually DM in Arena, since Arena is TDM.
You should only cap when the enemy is a camping engie or whatever, coward spy, or generally just hiding / camping.
[QUOTE=A B.A. Survivor;24654472]I once went an entire hour, then when there was 3 minutes left I realized that nobody had capped, and remembered what I was supposed to be doing.[/QUOTE]
Can't blame you when usually the flag is so far from the battlements, you never even see it
*cough cough 2fort*
A variant is OFBD
Obsessive Forward Base Disorder
Those who are attacking on an attack/defend, but decide that setting up and defending a forward base is more important that attacking. The most popular are the tunnels in the first 2 stages of dustbowl.
"THERE'S NOBODY ON THE POINT! lets just take it!"
"But they still have the tunnel..."
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