Only colored outlines appear after editing some video settings in an autoexec file?
16 replies, posted
[img]http://filesmelt.com/downloader/wut.PNG[/img]
I messed with some settings in an autoexec file, and now the game looks like this. I have deleted the auto-exec file and reinstalled the game, neither of which worked. It was working fine before I put in the autoexec file, and I am at the end of my rope here. Any suggestions at all would be greatly appreciated.
What commands did you put in?
Pretty much everything that makes the game look orgasmic, like mat-picmip -10, and stuff like that. I can't remember the specifics, though.
Copy of the autoexec or the contents within would be nice.
[QUOTE=Ins4ne;16573799]Copy of the autoexec or the contents within would be nice.[/QUOTE]
I deleted the file. Let me check if it is still there.
[editline]03:22AM[/editline]
[QUOTE=BagMinge101;16573812]I deleted the file. Let me check if it is still there.[/QUOTE]
Nope. All there is is the standard cfgs for the classes and something that is called "settings", which I presume is my video settings.
Have you tried -autoconfig in the launch options? I'm pretty sure that's the command that resets to the default config.
[QUOTE=Teh Zip File;16573908]Have you tried -autoconfig in the launch options? I'm pretty sure that's the command that resets to the default config.[/QUOTE]
One sec.
[editline]03:41AM[/editline]
[QUOTE=BagMinge101;16574034]One sec.[/QUOTE]
Didn't work.
[code]// Multithreading
host_thread_mode 2 //Forces on multithreading. Defaults to 0
//mat_queue_mode 0 //Default is -1. Single Synchronized thread. CAUSES INSTABILITY ON MOST SYSTEMS.
r_threaded_client_shadow_manager 1 //Threaded world and flashlight shadows.
r_threaded_particles 1 //Threaded particles (Defaults to 1)
r_threaded_renderables 1 //Threaded renderables
r_queued_decals 1 //Queued decals.
r_queued_post_processing 1 //Queued post processing.
r_queued_ropes 1 //Queued ropes.
cl_threaded_bone_setup 1 //Threaded bones and animations.
//cl_threaded_client_leaf_system 1 //UNSTABLE!
cl_interp_threadmodeticks 1 //ONLY USE IN MULTIPLAYER GAMES! Adds some extra interpolation ticks for multithread mode.
//snd_mix_async 1 //Multithreaded sound. Causes the first few miliseconds of sounds to be cut off on some systems.
// Renderer
//BELOW: Enables software AA at maximum quality. Software AA works alongside normal AA, and helps to remove further
//aliasing, such as power lines. Little to no frame loss with this enabled.
mat_software_aa_quality 1
mat_software_aa_strength 1
mat_software_aa_strength_vgui 1
mat_software_aa_blur_one_pixel_lines 0.5
mat_software_aa_edge_threshold 1.4
// Material Quality (Lowers FPS Somewhat)
mat_picmip -10 //"Ultra High" textures.
mp_usehwmmodels 1 //Uses the high quality faces from the "meet the" videos. Only works on ATI GPUs with Tesselation.
mp_usehwmvcds 1 //Use high quality facial animations. Requires an ATI GPUs with Tesselation.
r_eyeglintlodpixels 12 //Allows eyes to be rendered at full quality across the map.
// Physics (Increases CPU usage in some situations. Don't use this if you're not running Multicore.)
cl_ragdoll_collide 1 //Clientside ragdolls collide with other clientside ragdolls.
// Sound
//snd_digital_surround 1 //Enables Digital Surround Sound for speakers with SRS. ONLY USE THIS IF YOU HAVE SRS ENABLED STEREO SPEAKERS! This CVAR can cause issues with sv_consistency 1 servers.
dsp_enhance_stereo 1 //Better quality sounds. Defaults to 0 on some systems. Comment this if you use headphones.
// Team Fortress 2 Only (Lowers FPS)
cl_new_impact_effects 1 //Uses particles instead of sprites for bullet impacts.
cl_burninggibs 1 //If a player is on fire and gibs, his gibs are on fire too.
// Other
jpeg_quality 100 //Better quality screenshots with F5.
//mat_motion_blur_forward_enabled 1 //Enables a tunnel vision like motionblur when moving at high speeds.[/code]
I'm guessing you were using this.
If so it might be your computer.
I don't know I've never had trouble with it.
-snip-
[QUOTE=BagMinge101;16573754][img]http://filesmelt.com/downloader/wut.PNG[/img]
I messed with some settings in an autoexec file, and now the game looks like this. I have deleted the auto-exec file and reinstalled the game, neither of which worked. It was working fine before I put in the autoexec file, and I am at the end of my rope here. Any suggestions at all would be greatly appreciated.[/QUOTE]
Looks like photoshop attacked your game.
Update your graphics card drivers?
Launch options?
Forget this ^. Sorry I didn't read the thread.
This is caused by the software AA, remove it from the CFG :buddy:
Specifically, this line:
[code]mat_software_aa_strength 1[/code]
[QUOTE=Omolong;16579295]Specifically, this line:
[code]mat_software_aa_strength 1[/code][/QUOTE]
So do I put this in launch options, or console?
In console, just remove the 1 and replace with 0.
[QUOTE=Omolong;16580379]In console, just remove the 1 and replace with 0.[/QUOTE]
Alright, this worked. Thanks a ton!
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